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Aug. 16th Update Details

Discussion in 'General Discussions' started by Hyaz, Aug 17, 2017.

  1. Hyaz

    Hyaz

    Messages:
    31
    Club:
    Talentless
    Galaxy:
    Galaxy
    Greetings from Com2uS!

    Here are the details for the update on Aug. 2nd.



    ■ Update Schedule

    Aug. 16th 10pm - Aug. 17th 12am PDT



    ■ Update Details



    1. Character

    ● New Star character "Kirna" (Thunder) has been added to the draw.

    [​IMG]

    Skill Set (Based on Evolved ver., at Lv. 5)

    > (Ace) Frozen Ideal: Increases the MAX HP by 20% and critical resistance by 15% and decreases the incoming damage by 15% of the Thunder players.

    > (Active) Rapid Cooling II: [Power-up] Increases the MAX HP by 30% and critical resistance by 25% for 10 min and creates a defense shield that is equivalent to 60% of the MAX HP.

    > (Passive 1) Cryogenic Defense Module: Increases the MAX HP by 40% and decreases the incoming damage by 30%.

    > (Passive 2) Control of Bitter Cold II: Decreases the critical rate by 7% and Attack Power by 4% of the enemies within the position when positioned in the goalkeeper position. (The effect becomes stronger with each player that is able to move in the enemy team)

    > (Passive 3) Frozen Mirror: Recovers the HP of the allies within the position by 25% first when the enemies within the position use active pass skills. (Activates only when placed in Goalkeeper position)



    > Kirna has been added to the following players' Sub Chains.

    - Affection: Cynthia, Lynia, EA42 Vanity

    - Friendship: Bell, Marilyn

    - Competition: Z088 Beta, MX87 Lukia

    - Fighting Spirit: Victoria, Danbi, Princess Meiran



    ● New Superb Boss "Odin" (Dark) has been added to the game.

    [​IMG]

    Skill Set (Based on Evolved ver., at Lv. 5)

    > (Ace) Fallen Queen of Light: Increases the MAX HP by 18% and penetration by 14%.

    > (Active) End of Hell Realm II: [Steal] Decreases the target's action speed by 20% and damages the HP by 1% every 12 sec for 5 min.

    > (Passive 1) Destiny of Immortality: Increases the Attack Power by 40% with an action. (Recovers the HP by 40% first)

    > (Passive 2) Contagious Rage: Increases the effect of debuff type passive skills that the enemies currently in the assigned position receive by 25%.

    > (Passive 3) King's Wrath II: Increases the damage that the enemies within the position receive by 7.5% and decreases their MAX HP by 12.5% for 5 min with an action. (Accumulates up to 2 times)



    > Odin has been added to the following players' Sub Chains.

    - Affection: Loki, Thor, Gerrard

    - Friendship: Valkyrja Beth, Na Yang Ho, Elchitusa

    - Competition: Asakura, Crocell

    - Fighting Spirit: Fenrir, Hamerus



    ● New 4★ Special Player "Tari" (Ardor) has been added to the game.

    [​IMG]



    ● New 4★ Special Player "Czerny" (Light) has been added to the game.

    [​IMG]



    ● New 4★ Special Player "Luphia" (Dark) has been added to the game.

    [​IMG]



    ● Extreme Evolution "Cow Demon Queen" (Whirlwind) has been added to the game.

    [​IMG]

    - The Active Skill "Relentless Charge II" has been changed to "Relentless Charge III" at Extreme Evolution. (Lv. 5)

    > Relentless Charge II: [Penetration] Becomes immune to the counterattack and increases the Attack Power by 60% and critical damage by 40%.

    > Relentless Charge III: [Penetration] Becomes immune to the counterattack and increases the Attack Power by 70% and critical damage by 50%.



    - The Passive Skill "Lethal Body" has been changed to "Charge of Bull Demon King" at Extreme Evolution. (Lv. 5)

    > Lethal Body: Increases critical rate by 25% and decreases the inflicted damage by 25%.

    > Charge of Bull Demon King: Increases the critical rate by 30% and critical damage by 30% and decreases the incoming damage by 30%.



    ● Extreme Evolution "Savnok" (Light) has been added to the game.

    [​IMG]

    - The Active Skill “Virtue of the Holy Light II” has been changed to “Virtue of the Holy Light III” at Extreme Evolution. (Lv. 5)

    > Virtue of the Holy Light II: [Power-up] Increases the critical rate by 20% and action speed by 15% for 7 min. (Accumulates up to 5 times)

    > Virtue of the Holy Light III: [Power-up] Increases the critical rate by 25% and action speed by 20% for 7 min. (Accumulates up to 5 times)



    - The Passive Skill “Skillful Counter” has been changed to “Leisurely Counter” at Extreme Evolution (Lv. 5)

    > Skillful Counter: Increases the attack power by 15% and decreases the incoming damage by 10% for 10 min. when being attacked. (Accumulates up to 4 times)

    > Leisurely Counter: Decreases the incoming damage by 15% and increases the Attack Power by 20% and action speed by 10% for 10 min when being attacked. (Accumulates up to 3 times)



    ● 3 Premium Skins and 1 Event Skin have been added to the game. You can purchase the new Premium Skins by going to Shop > Skin.

    - DJ Karpila (Thunder), Cafe Master Magnus (Whirlwind), Cafe Maid Black Daisy (Dark), Event Skin Water Party Beta (Thunder)

    [​IMG]

    ※ DJ Karpila is a Unique Skin and will cost more than normal skins, and equipping the skin will change AU96 Karpila's voice.

    [​IMG][​IMG]

    [​IMG]



    ● The premium "Cafe Skin Pack" will be added to the game. You can purchase the Skin Pack by going to the Shop > Skin.

    > Sale Period: Aug. 16th - Aug. 29th (14 days)

    > Discount Rate: 25%

    > Contains Barista Jacob (Ardor), Cafe Master Magnus (Whirlwind), Cafe Maid Chitose (Light), and Cafe Maid Black Daisy (Dark)

    ※ You can get additional discounts for the skins you already possess.



    ● New Character Chain Story has been added to the game.

    - Z088 Beta (Thunder)



    ● The characters available in the Weekend Event Draw will be changed.

    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Aug. 18th - Aug. 20th.

    > Renee (Ardor), Cow Demon Queen (Whirlwind), Cynthia (Thunder), Mikael (Light), Damien (Dark), Choi (Ardor, Legendary), Kirna (Thunder, Legendary)

    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Aug. 25th - Aug. 27th.

    > Loyce (Ardor), Magnus (Whirlwind), AU96 Karpila (Thunder), Anael (Light), Dale (Dark), MX83 Askeladd (Thunder, Legendary), Miri (Whirlwind, Legendary)



    ● The Chain Helper rotation for Aug. 16th - Sep. 2nd will be added.

    > William (Ardor), Yuri (Ardor)

    > Kirin (Whirlwind), Vermilion Bird (Whirlwind)

    > MX54 Butcher (Thunder), Z001 Veronica (Thunder)

    > Latios (Light), Leah (Light)

    > Gerrard (Dark), Lynbell (Dark)



    2. Feature Improvements



    ● Felix (Thunder) has been changed to a Classic Star.

    You can now acquire the player from the Scout, Draw, Mileage Draw (Stage 1), Legendary Classic Star Player Pick Ticket, Legendary Classic Star Player Box, and Dimension Shop (Classic).



    ● The Superb Boss Match against Odin (Dark) has been added to the game.



    ● The Boss/Minion Match against Savnok (Light) has been added to the game.



    ● The Legendary Spirit Stone has been added to the game.

    [​IMG]

    A Craft System has been added to the Spirit Stone Menu.

    You can craft the Legendary Spirit Stone by going to the Spirit Stone -> Craft Menu.

    > You can craft a Legendary Spirit Stone with 5 Unique Spirit Stones (power-up +15), 40 Spirit Cores and 2,048,000 Gold.

    > The main property of the Unique Spirit Stone that is registered in the main slot will remain, and one of the random Legendary Properties of 4 Unique Spirit Stones that were registered in the sub slots will be applied additionally.

    > When you craft the Legendary Spirit Stone, the name of the main Unique Spirit Stone will be changed and the image of the stone will move.

    ※ You can't register the same Unique Spirit Stones in the main material and sub materials.

    ※ All Unique Spirit Stones will now have a Legendary Property which will appear when you register them as the sub materials.

    ※ You can only equip 1 Legendary Spirit Stone, and cannot equip the Legendary Spirit Stone and the Unique Spirit Stone at the same time.

    ※ You can’t equip the Legendary Spirit Stone on the Prism Slot.



    *Developer's Comment: You can check the Legendary Property in the Book. Please understand that we are not able to share all the Legendary Properties in detail on this patch note.



    [​IMG]



    A Spirit Core has been added to the game.

    > You can acquire Spirit Cores by collecting Core Points that can be acquired from selling Spirit Stones. (MAX 20 Spirit Cores)

    ※ The amount of Spirit Cores you can acquire will reset once a month..



    [​IMG]



    > You can also acquire Spirit Cores via the Scout, Season Achievement, Draw Mileage, and Dimension Shop.



    ● You can Evolve a Spirit Stone to the Unique Spirit Stone when performing Power-up to 4★ Rare Spirit Stone with a low chance.

    [​IMG]



    > You can select an Evolve function by using the Evolve Check Menu on the upper-right side of the screen.

    ※ A Unique Spirit Stone of the same attribute will be acquired at random.



    ● The animation effect speed of the Spirit Stone power-up has been increased by 2 times.



    ● A Chain Helper System has been added to the game.

    [​IMG]

    - The Chain Helper will have stats of normal player-Lv. 1, and are solidly available to clear the Character Chain System for the designated time.

    > One Chain Helper rotation will consist of 1 Legendary/Superb Boss and 9 of 5★ Classic Players/Boss Players/Galaxy Super League Reward Players.

    > You can use the Helper until you clear one chain mission.

    > You need 60 Crystals per chain mission for a 5★ player, and 100 Crystals per chain mission for a Legendary Player.

    > The rotation will reset every 2 weeks.

    ※ Crystals won't be refunded if you change the chain mission.

    ※ The character of Chain Helper will be selected at random.



    ● The Character Chain System has been improved.

    [​IMG]

    - You can check the Reverse chain of character by going to the Character Story -> Character Chain Menu and tapping the Reverse Chain Icon.

    ※ The Reverse Chain information shows the list of players who have the selected player on their chains



    ● A Match Auto Repeat System has been added to the game.

    [​IMG]

    > A user with Rank 55+ can use this function in the Free Match of the Story Mode and in the Space-Time Continuum.

    > You can repeat the match up to 10 times, and the no. of auto repeats available might change according to the ST in your possession.

    ※ The Character Chain mission will be counted, but the Teamwork Event won't appear when you use the Auto Repeat Function.

    ※ When using the Chain Helper, the Match Auto Repeat function will proceed using the Chain Helper as much as possible.



    ● You can now play the Galaxy Live Friendly Match with users in all servers.

    [​IMG]

    You can play the Friendly Match with users in other servers by going to the Visiting Screen -> Galaxy Live -> Friendly Match -> Search Friend



    ● The Spectate function for the Galaxy Live Friendly Match has been added. Up to 10 users can spectate one match.



    ● The Club system has been improved.

    1. The MAX Level of Club has been increased from Lv. 100 to Lv. 140.

    > The MAX number of Club members has been increased to 50 members.

    2. The minimum members required for creating a Club has been changed from 10 to 20.

    3. You can now check the club point acquisition from the Visiting Screen -> Club Match.



    4. The Club check-in record will reset every day at 8am PDT.



    ● The special card evolution system has been improved.

    [​IMG]

    If you have enough game money and materials, you will be able to evolve multiple special cards at once.



    ● The card zoom-in view function has been improved.

    [​IMG]

    The UI to show the original image of cards when zooming in the card will be removed.

    You can zoom-in the images by multi tapping.



    ● Summer themed background and music have been added. You can select a background/music by going to the Option -> Background.

    [​IMG]



    ● 5★ Elemental quest match has been added.



    ● The rank achievement reward has been improved. You won't be able to collect rewards of the previous rank achievements.



    ● The Beginner/Intermediate/Expert Packages have been improved.

    [​IMG]
    [​IMG]
    [​IMG]



    ● The Legendary Package has been improved.

    [​IMG]

    ●Superb Power-up/ Power-up Packages have been improved.

    [​IMG]
    [​IMG]



    ● The difficulty display of the match has been improved.

    [​IMG]

    *Developer's Comment: For the Space-Time Continuum, the difficulty will be displayed in comparison with your ability.



    ● The Space-Time Continuum match has been separated to the Quest Match Tab and Normal Match Tab, and reward instruction that's displayed on the UI before entering the match has been improved.



    ● The Manager Active skill has been improved to ease the usage.



    ● The Selena/Eve comment of the beginner guide when you lose the match in the Space-Time Continuum has been added.



    ● The Weekend Fairy Match has been added.



    ● The Beginner/Intermediate/Expert Packages purchase history has been reset.



    ● The Match titles of the Space-Time Continuum have been simplified.



    ● The 3rd anniversary video has been uploaded again after the data optimization process.



    ● You can now check each player's draw rate by going to the Draw -> Manage Dropped Players -> Show Draw Rate.

    [​IMG]

    ※ The drop rate includes the Weekend Event Draw Rate Up/ Individual Draw Exclusion.

    ● You can check the real-time draw rate by going to the Draw -> Real-time Draw Statistics.

    [​IMG]

    ※ You can see the statistics of all draws that were performed by all users in your server.

    ● The draw rate has been modified as follows.

    > 6★: 0.075% -> 0.25%

    > 5★: 4.925% -> 7%

    > 4★: 22% -> 25%

    > 3★: 73% -> 67.75%





    ● The Draw Rate Notice Button has been added to the random box of all packages, and you can check the draw rate of each box.

    [​IMG]



    ● The Game Guide has been updated with new update content.







    3. Balancing


    ● The Shot AI has been improved.



    ● 4 major stats will no longer affect the recovery.



    ● The recovery value for the Story Mode, Space-Time Continuum, Colosseums has been modified in overall.

    *Developer's Comment: This change was made due to the modification of the recovery. As the application method of the recovery is modified, we've also modified the recovery buff stats within the match so that the users won't feel the modification too directly.



    ● The cooperative defense won't be affected by the defense, and the chance for cooperative defense minimum activation has been removed.

    The cooperative defense rate will be displayed in the Card detailed info screen, and will be displayed as 100% when the player is assigned in the goalkeeper position.

    The cooperative defense rate can go up to 50%.

    *Developer's Comment: The mechanism of cooperative mechanism has been changed. We're creating a separate stat of cooperative defense where it won't be affected by the defense.

    You can increase the cooperate defense with Spirit Stones and/or Player skills.



    ● The players with recovery / cooperative defense have been re-balanced.



    [Linmay, Neraizel (Whirlwind)]

    - The passive skill "Ancient Wisdom" has been changed to "Old Knowledge". (Based on Lv. 5)

    > Previously: Increases recovery power and pass effect by 50%

    > Changed to: Increases the pass effect by 50% and defense by 20%.



    [Felix (Thunder)]

    - The effect value of the passive skill "Mysterious Medium II" has been changed. (Based on Lv. 5)

    > Previously: Decreases the incoming damage by 40% and increases the chance for cooperative defense by 10% when you're not holding the ball.

    > Changed to: Decreases the incoming damage by 40% and increases the chance for cooperative defense by 20% when you're not holding the ball.



    [Mariel (Light)]

    - The effect of the passive skill "Crest of Life" has been changed. (Based on Lv. 5)

    > Previously: Increases MAX HP by 20% and recovery power by 50% within the position

    > Changed to: Increases the MAX HP by 20% and critical rate by 20% of the allies currently in the assigned position.



    [Sofia (Ardor)]

    - The effect of the active skill "We're One! II" has been changed (Evolved ver., Lv. 5)

    > Previously: [Strategy] Increases MAX HP by 20% and recovery power 20% of the team for 15 min

    > Changed to: [Strategy] Increases MAX HP by 20% and cooperative defense by 10% of the team for 15 min.



    [Xiao Long (Ardor)]

    - The passive skills "Endurance" and "Endurance II" have been changed to "Totality" and "Totality II". (Evolved ver., Lv. 5)

    > Previously: Increases the recovery amount by 30% and decreases the inflicted damage by 10%

    > Changed to: Decreases the inflicted damage by 30%



    ● The skill effects that had recovery have been changed.

    The recovery effect of the "Endurance", "Risk Management", "Cry of Endurance", "Patience", "Steel Heart", "Ancient Wisdom", "Frey's Blessing", "Cell Mutation", "Inject Magic" has been changed to the cooperative defense.



    ● The defender position bonus has been changed.

    > Previously: Increases the defense and recovery by 10%.

    > Changed to: Increases the defense by 20%.



    ● The effect of the Rare Spirit Stone that had the recovery property has been changed. (Based on 4★, Power-up +15)



    [Scorpio Stone (Ardor)] [Libra Stone (Light)]

    > Previously: Increases recovery power by 44%.

    > Changed to: Increases the cooperative defense by 10%.



    [Scorpio Stone (Whirlwind)]

    > Previously: Increases recovery power by 44%.

    > Changed to: Increases the Defense by 48.



    ● The balance of the Unique Spirit Stone has been modified. (Based on Power-up +15)



    [Mark of the Bond (Ardor)]

    > Previously: MAX HP increased by 45% / Increases the chance of cooperative defense by 10%

    > Changed to: MAX HP increased by 45% / Increases the chance of cooperative defense by 20%



    [Endlessly Burning Matter (Ardor)]

    > Previously: Decreases the critical rate of the enemies within the position by 15%. / Increases the damage that the enemies within the same position receive by 16%.

    > Changed to: Decreases the critical rate of the enemies within the position by 12%. / Increases the damage that the enemies within the same position receive by 14%.



    [Eye of the Storm (Whirlwind)]

    > Previously: Decreases the damage that the allies within the position receive by 10%. / Decreases the action speed of the enemies within the position by 12%.

    > Changed to: Decreases the damage that the allies within the position receive by 8%. / Decreases the action speed of the enemies within the position by 10%.



    [Silent Cold (Thunder)]

    > Previously: Increases pass effect by 30% / Increases critical damage by 15% within the position

    > Changed to: Increases pass effect by 30% / Increases critical damage by 12% within the position



    [Calm Icicle (Thunder)]

    > Previously: Increases the action speed by 25% and decreases the incoming damage by 20% when you're not holding on the ball. / Increases the attack power by 60% with an attack.

    > Changed to: Increases the action speed by 25% and decreases the incoming damage by 20% when you're not holding on the ball. / Increases the Attack Power by 60% with a steal.



    [Heart of Minerva (Thunder)]

    > Previously: Increases the critical resistance by 15% when being attacked. (Accumulates up to 3 times) / Recovers the action bar by 20% when being attacked.

    > Changed to: Increases the critical resistance by 15% and counterattack resistance by 10% when being attacked. (Accumulates up to 3 times) / Recovers the action bar by 20% when being attacked.



    [Star's Tears (Thunder)]

    > Previously: Increases the defense by 50% and recovers the HP by 15% first when being attacked. / Increases the critical resistance by 25%.

    > Changed to: Increases the defense by 35% and recovers the HP by 15% first when being attacked. / Increases the critical resistance by 25%.



    [Thousand Watchers (Light)]

    > Previously: Increases Attack Power by 70% when attacked. / Increases the reflexes of my allies within the position by 15%.

    > Changed to: Increases Attack Power by 70% when attacked. / Increases the reflexes of my allies within the position by 12%.



    [Shard of Balmung (Light)]

    > Previously: Increases the critical damage by 20% with an attack. (Accumulates up to 4 times) / Increases the receiving pass effect by 45%.

    > Changed to: Increases the critical damage by 16% with an attack. (Accumulates up to 5 times) / Increases the receiving pass effect by 35%.



    [Judgment Radiance (Light)]

    > Previously: Increases the attack power by 40% and action speed by 20% when holding the ball. / Recovers HP by 15% of the damage dealt with an attack.

    > Changed to: Increases the Attack Power by 40% and decreases the incoming damage by 15% when holding the ball. / Recovers the HP by 15% of the damage dealt with an attack or when being attacked.



    [Essence of Greed (Dark)]

    > Previously: Recovers the action bar and spirit by 25% with an attack. / Increases the receiving pass effect by 35%.

    > Changed to: Recovers the action bar and spirit by 25% with an attack. / Increases the Attack Power by 20% with an attack. (Accumulates up to 3 times)



    [Presty's Clockwork (Dark)]

    > Previously: Increases the critical damage resistance by 35%. / Increases critical resistance by 25%.

    > Changed to: Increases the critical damage resistance by 35%. / MAX HP increased by 200.



    ● The active skill of attacker position has been changed.

    - The counterattack immunity effect has been added to the [Penetration] active skill for the default 2~5★ attacker players.

    - A new active skill, [Keeping the Ball], has been added. The action will end immediately while having a ball when you use this skill. In addition, you can get a strong buff effect for a short period of time.



    The following players' [Penetration] active skill has been changed to the [Keeping the Ball]. (Extreme Evolution, Lv. 5)

    > Sage (Ardor), Enthia (Whirlwind), MX87 Lukia (Thunder), Skorn (Light), Gerrard (Dark)



    ● The cooldown time for the [Penetration] and [Steal] active skills have been improved.

    [Penetration] / [Steal]

    > Previously: 15 min

    > Changed to: 10 min

    ※ (Light) Duke's active cooldown time has been changed from 8 min to 6 min.

    ※ The accumulative penetration active cooldown time won't be changed.



    ● A modification was made so that the spirit recovery (20%) with a pass will also be applied to the forward pass and long pass.



    ● A modification was made so the effects of the active skill won't be accumulated to the same target.



    ● Sam (Ardor) and Noa (Ardor) have been balanced.



    [Sam, Noa (Ardor)]



    The stats at Evolution/Extreme Evolution have been changed.



    The "Strong Stance" and "Strong Stance II" have been changed to "Shadow Shooter" and "Shadow Shooter II" at Normal-Evolution. (Lv. 5)

    > Previously: Counterattack resistance, Critical resistance increased by 25%

    > Changed to: Increases the receiving pass effect by 40%



    The effects of "Evoke Fire" and "Avatar Descend" have been increased at Extreme Evolution. (Lv. 5)

    > Previously: Increases the damage dealt to goal keepers and the receiving pass effect by 20%.

    > Changed to: Increases the damage dealt to goal keepers and the receiving pass effect by 40%.



    ● (Ardor) Irene's passive skill "Fan Service" has been balanced. (Based on Evolved ver., Lv. 5)

    > Previously: Decreases the Spirit Stone Power-up cost by 5% and Combination cost by 10%.

    > Changed to: Decreases the Spirit Stone Power-up cost by 5%, Combination cost by 10% and Craft cost by 10%.



    4. Bug Fixes



    ● Fixed the issue where the squad bonus not being applied properly when you reset the Colosseum of Infinity.



    ● Fixed the numerical error of the percentage rank in the Colosseum of Despair, Colosseum of Infinity and Galaxy Live.



    ● Fixed the issue of the Hell Mode (Story) pop-up being displayed too frequently.



    ● Fixed the issue regarding the Expedition Victory Gold Reward of the Galaxy Super League.



    ● Fixed the unstable factors in the Galaxy Live gameplay.



    ● Fixed the issue of the time resetting even after closing the forward pass/long pass target selection pop-up during the Galaxy Live gameplay.



    ● Fixed the Competition/Fighting Spirit Chains not being applied properly in the Colosseum of Infinity.



    ● Improved the Club Ability display. The frequency of the issue of the opponent player's Ability being displayed incorrectly will decrease.



    ● Fixed the issue where only half of the 4★ players that are on the list being dropped by the 4★ player guarantee function when performing the 10 + 1 Draw.



    ● We won't discuss minor bug fixes and improvements in detail on this patch note. We ask for your kind understanding.
     
  2. Lunette

    Lunette Writes too much about small topics.

    Messages:
    240
    Location:
    Earth (probably)
    IGN/ID:
    Magdala
    Loving everything 'bout this patch, especially the new legend (will be my mono thunder GK if I ever get her) and he EBM/EotS nerfs.
    I'm still unsure if the more controllable Coop-def will turn into a subject of my despair but I'll wait. (Also: Duke buffs, really?)
     
  3. Thyria

    Thyria

    Messages:
    22
    It seems all good except the attacker counterattack immunity is puzzling me: before, some legend like Khirel were particularly good with their high counterattack resistance. If now all attackers get counterattack immunity... and it's only for 2-5* not for legends.
    Anyway it would be to take into account for team building. Damage would become very fashionable.

    But maybe did I understand it wrong?
     
    Johny Sama likes this.
  4. FelliLoss

    FelliLoss

    Messages:
    227
    IGN/ID:
    FelliLoss
    Nerfing Uniques for Legendary stones... don't really like it.
     
    sfn27x, Shipwrecksos and Reki like this.
  5. VelmoR

    VelmoR Legends

    Messages:
    531
    IGN/ID:
    VelmoR
    Club:
    Nekofora (Ex. SSFC)
    Galaxy:
    Galaxy League
    Colosseum:
    44
    Duke get a buff with active cooldown.. please make him also available for GK position
     
  6. Laser85

    Laser85

    Messages:
    300
    Hidden Property carried over when crafting (basing on book that show level 1 values, only have 2 spare stones at +15)

    Ardor

    EBM: 2% DI to enenies in the line
    Tera: 13% AP when you are attacked or attacking and with a crit
    MoTB: 4% HP and 2% Coop Defense
    Blazing: 12% Crit rate when you pen or steal
    IC: 3% Additional start bar
    DM: 5% Pen resist
    Garden: 0.5% AP for every 5% HP lost
    Crystal: Decrease damage from enemy pen or steal by 8%

    Thunder

    SC: 2.4 Crit damage to the line
    Glab: 5% Pen
    CI: 2% AS and 4% Attack power when not holding the ball
    SHoT: 3% Crit damage and Crit
    ST: 7% Def and 2% HP recovery when attacked
    LS: Recover 7% Spirit with a crit
    Heart: Increase crit resist by 9% when attacked
    Frozen: Increase damage on the vertical line by 2%

    WW

    PoME: 3.6% DR
    PS: 6% pass effect
    WMT: 2.4 crit to allies in the vertical line
    AS: 5% Bar recovery with an attack
    EC: 3% DR and 4% AP for each target
    EoTS: Decerase enemy action speed within the position by 1.6%
    WC: Increase damage dealt to GK by 3.6%

    Light

    1k Watcher: 2% Reflex to line
    Erm: 4% HP 3% Crit resist
    WoM: 6% Crit rate and recover 2% action bar with an attack
    PoL: 20% HP 20% Attack power (+15)
    SoB: 50% Crit damage with an attack
    BoS: Recover action bar by 4% with a pass
    El Rep: Recover 2% HP when attacked and 2.4% DR
    Judgement: 7% Attack power and 3% DR when you hold the ball

    Dark

    EoG: recover spirit and action bar by 4% with an attack
    Fontus: 3% Attack power and 2% CAR
    ES: Recover 4% HP of the damage dealt with a critical hit (Recover 2% HP first)
    Battlion: 12% AP and 2% DR when attacked
    Presty: 7% Crit damage resistance
    EA: Decrease crit resist of enemies by 3% in the vertical line
    RoM: 5% Crit for each target when attacking
    Ampoule: 2% Crit rate to the line
     
  7. Laser85

    Laser85

    Messages:
    300
    Keeping the Ball active: Gives the attacker a huge boost (somewhere in the lines of 100% in 2 stats) for 3 minutes. Skorn for example gets 100% Speed and Reflex
    Some attackers have CA Immunity if they active and increased stats (lower than Keeping the Ball active), not sure how long as its not written
     
  8. Viticide

    Viticide Bronze

    Messages:
    511
    Location:
    USA
    IGN/ID:
    Viticide
    Club:
    Com2uStream
    Galaxy:
    Galaxy
    Colosseum:
    45
    So according to SSherder (can't get in the game yet with the maintenance) Kirna has a 5 min cooldown on that active and it costs only 0.5 spirit. BB, what the hell are you guys thinking!? You nerfed Presty's active for being too readily available and now give Kirna a cooldown that is even shorter than the duration of its effect? And here I thought Ravian vs Isillia was a nightmare. Anyone and everyone that can't down Kirna in two to three shots is not going to be able to down her at all! That active should have been 15 min and 1 bar. I really, really hope that her shield doesn't stack so that if she has any of it remaining it gets kept in addition with the new 60%. At least I doubt it will but BB already is making a big enough mistake with this active as is so why not break it further.
     
  9. Vendanna

    Vendanna

    Messages:
    254
    Location:
    Spain
    IGN/ID:
    Hitei
    Club:
    Nothingness
    BB is checking how much shit their users are putting up with before breaking the game, so they can milk their new game users for longer time.
     
  10. Querry

    Querry Champs

    Messages:
    1,594
    IGN/ID:
    Querry
    Fun patch. Loving how EoG has become useful for utility strikers. Super cute.
     
    PaxMilitae likes this.
  11. Noobz

    Noobz

    Messages:
    249
    Some how lost my level up awards. I collected a few, but can't get back in. Any idea?
     
  12. anavn

    anavn Light Dark for life !!!

    Messages:
    1,679
    Location:
    Canada
    IGN/ID:
    anavn
    Club:
    Reflex
    Galaxy:
    galaxy
    Colosseum:
    CoD 53 CoT 44
    Just think jibril active pass to her in backline in live
     
  13. Johny Sama

    Johny Sama Just another Brazilian

    Messages:
    445
    Location:
    Brazil
    IGN/ID:
    JohnyKun
    Club:
    Okaeri
    Galaxy:
    Diamond
    Colosseum:
    35
    That
    Since this only applies when using the active skill i don't think is so bad this way, i mean, once per 10 minutes (if used before) is the time you're going to have that immunity but what do you do in this time? Yes! You're going to be countered, pretty sure this is just to balance this new defence bonus.
     
    PaxMilitae likes this.
  14. Yorutou

    Yorutou Mono-Mono-Dark Lover~♡

    Messages:
    70
    IGN/ID:
    Yorutou
    Club:
    Arethusa
    Galaxy:
    Gold
    Colosseum:
    32
    Still waiting for that Armel EE. I am like Hachiko. Just waiting for my Master- I mean.. uhh That opportune moment. YES! THAT! Ehehehe... (That was close.) \phew
     

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