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Developer's Notes - July 2018

Discussion in 'General Discussions' started by DeltaRubee, Jul 27, 2018.

  1. DeltaRubee

    DeltaRubee i should probably give up on SS soon

    Messages:
    842
    Location:
    Earth :3
    IGN/ID:
    DeltaRuby
    Club:
    AshesOfDawn
    Galaxy:
    Milky Way
    Colosseum:
    44
    Developer’s Note – July 2018

    Greetings from the Soccer Spirits Team! We’re back again with a July developer's note.
    In this developer's note, we'll be discussing about three things:

    1. August Update
    2. Ambiguous mechanics in the game
    3. Illustration and voice replacement

    Please check out below for more info.

    <August Update>

    [New Dark Legendary Player]
    A new dark legendary striker, that many of you have been waiting for, will join the Galaxy League.
    We would like to thank the Dark attribute users who’ve been missing out on the Legendary striker for so long, when this role is so crucial to victory. Here’s a silhouette of the new player:

    [​IMG]

    [New Unique Stones]
    5 new Unique Spirit Stones will be added. The names and images are shown below:

    [​IMG]
    • New Ardor Unique Spirit Stone: Iron Meteor
    • New Whirlwind Unique Spirit Stone: Artio’s Foot
    • New Thunder Unique Spirit Stone: Frozen Circle
    • New Light Unique Spirit Stone: Prayer of Saint
    • New Dark Unique Spirit Stone: Subordinate Trust
    [Other Improvements]
    Next, we’ll be talking about various other improvements.

    We’re aware that users constantly remove and replace Spirit Stones in order to enjoy the various contents in the game, but may feel pressured due to the high cost this can result in. Thus, we’ll be improving on this cost in an effort to reduce the burden users may feel.

    Furthermore, we’ll also be adjusting the Auto-Repeat feature by making it available to users earlier, and increasing the maximum limit at a time.
    The cost to train players with materials such as Swirlies will now be fixed, as opposed to increasing with the player’s level. In addition, the Swirly Power-Up system will be changed. At the moment, there is a chance to succeed the Power-Up based on the materials used, and on a success, a random amount of stats is gained. We will be changing to an EXP accumulation method, so the value is fixed once enough EXP is earned.

    The Galaxy Challenge League will also be improved. We’ll maintain the overall framework and style of this mode, but improve on the aspects where climbing the higher leagues can be difficult for some players, and the somewhat unappealing rewards.

    We’ll also be improving on the way the Space-Time Continuum is arranged. The nature of the Rival Match, which is currently not popular, will be changed to a match where one can acquire EXP. Matches will also be separated into tabs according to their purpose. Furthermore, we’ll be improving the low amounts of Season Scout Rewards earned from certain Space-Time Continuum Bosses.

    The events that are held through HIVE banners can often be inaccessible and inconvenient for users. Thus, we’ll be adding events that are held within the game itself.

    Finally, we’ll be adding full screen resolution support for various devices.

    This includes our plans for the August update.

    <Ambiguous Mechanics in the game>

    This is the new section of the developer’s note where we can guide users on ambiguous mechanics in the game that may seem like bugs. In this developer’s note, we’d like to talk about three issues.

    1. In the scenario in which a player with Super Play uses Selective Penetration, the player will attack the target chosen via Selective Penetration on the second attack as well. This is not a bug (as users may expect to attack a chosen target via Selective Penetration the first attack, and then the original opponent on the second attack), but intentional when we decided to add Selective Penetration to the game to improve attackers.

    For example, you have Lucius who is facing a Nabi. You wish to avoid Nabi and thus use Selective Penetration to target another player. On the first attack, you do not do enough damage to break the line. However, Lucius’s Super Play activates, and you get another turn. You will automatically face the player chosen via Selective Penetration again.

    The intention of both attacks targeting the selected opponent is to benefit the attacker in avoiding their original opponent.

    2. Metatron’s third passive skill, “Angel’s Light,” is able to recover HP when activated even after 36 minutes when the Supergravity effect would normally have negated healing to 0%. This is due to the stacking nature of the skill, and the healing is based on the time in which the first stack was applied on Metatron.

    3. There’s an issue where Krishna under the A.I. will use her Active skill on the same target repeatedly under certain conditions. As we’ve kept this in mind in terms of balancing Krishna, we’re considering to improve this behavior as it may seem like a strange phenomenon to users.

    <Illustration and voice replacement>

    Lastly, we would like to tell you about the change of illustrations and voices in the game.

    Back in April, it had come to our attention about some artwork and voices that are considered controversial – and we’ve decided to proceed in replacing them. Please understand time is needed as there has been delays in hiring alternative artists and voice actors.

    We sincerely apologize to our users in having to go through this ordeal, but ask for your kind understanding as we move forward. Thank you.

    <Ending the Developer’s Note>

    Everyone in our development team is grateful to you, our users, for the support and encouragement shown from the May Major Update. We also appreciate the feedback and criticism you’ve shared with us on the new Legendary Player and the handling of balancing existing Legendary players that was added in the July update.

    We’ll continue to do our best to better communicate with you all, and to provide a better gameplay experience.

    Thank you,
    The Soccer Spirits Development Team.
     
  2. Zanttila

    Zanttila

    Messages:
    114
    Location:
    Minnesota
    IGN/ID:
    zanttila
    Club:
    BlueSky
    Galaxy:
    Diamond
    Colosseum:
    35
    Are they censoring more? :mad::mad:
     
    yama likes this.
  3. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    529
    Lol..., Snowball has pulled the SJW's out of the woodwork again.

    Otherwise, I'm very pleased with this dev note. They've FINALLY listened to people's endless complaints about spirit stone unequip costs. Hopefully it'll be significant enough to please the general crowd.
     
    PaxMilitae likes this.
  4. FelliLoss

    FelliLoss

    Messages:
    257
    IGN/ID:
    FelliLoss
    Male Dark legendary again? I'm out. What part of Lucid's twin sister the community demanded turned out into this?
    It was one of the few things to look forward to, now that is turning out as a huge disappointment.
    Dark was the lewd element, censor patch already robbed most of it, but at least we had still the best variation in designs.
    But then came the censor patch, Ashe, Belial and now this guy. No lewd, not even sexy character for Dark in ages.
    That is not the game I got into back in 2014.
    Not even waiting to throw my 15k crystals and 4,7k DS at him.
    Just instant leave after saying goodbye to my clubmates.
     
    yama likes this.
  5. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    529
    Oh Plz......

    You got Armel, one of the sexiest characters in the history of the game.
     
    PaxMilitae likes this.
  6. FelliLoss

    FelliLoss

    Messages:
    257
    IGN/ID:
    FelliLoss
    Armel was released one and a half year ago....
    Ashe, Belial, new legendary, Gigerfelt, Milena, Vaidi, Ignes, Black horn, Pufen ever since. Nothing sexy/lewd or even magnificient about those.
     
  7. Zanttila

    Zanttila

    Messages:
    114
    Location:
    Minnesota
    IGN/ID:
    zanttila
    Club:
    BlueSky
    Galaxy:
    Diamond
    Colosseum:
    35
    I never draw any dark players to begin with


    [​IMG]
     
    AquaXxX likes this.
  8. PaxMilitae

    PaxMilitae This world needs more Noa

    Messages:
    2,506
    IGN/ID:
    PaxMilita
    Lol, if lewd content is all you care about in this game, then good riddance. All players you mentioned have something different, interesting or simply good-looking about them, so you cannot say there's no quality.

    We need the game to be good, to have character diversity and balance, to become less grindy, to have fun challenges, to upgrade its graphic assets (background, story mode images, animated characters, etc), to expand the lore, etc, etc...having lewd content should NEVER be among their priorities.

    If you just want lewd, I'm sure you'll find a fair amount of SS hentais on the Internet...or just play a Nutaku game.
     
    Inorii likes this.
  9. yama

    yama

    Messages:
    143
    Location:
    french
    IGN/ID:
    behometh
    Galaxy:
    26xx
    Colosseum:
    4x
    make the censored more great again full burka for all woman for the best
    update
     
  10. Zanttila

    Zanttila

    Messages:
    114
    Location:
    Minnesota
    IGN/ID:
    zanttila
    Club:
    BlueSky
    Galaxy:
    Diamond
    Colosseum:
    35
    Agreed with Yama. Bigball is degrading women. How dare they show skin!? :mad: Full burka skins for all. Can't remove skins, only burka as default.
     
    tiffeur and yama like this.
  11. PaxMilitae

    PaxMilitae This world needs more Noa

    Messages:
    2,506
    IGN/ID:
    PaxMilita
    [​IMG]

    Cut the drama, will ya?

    We all enjoy looking at pretty faces/bodies, regardless of each one's gender and preference. It just happens that there are a bunch of other things that the developers should dedicate themselves to, art-wise included. Geez, kids these days...
     
    MyLastDreams likes this.
  12. Zanttila

    Zanttila

    Messages:
    114
    Location:
    Minnesota
    IGN/ID:
    zanttila
    Club:
    BlueSky
    Galaxy:
    Diamond
    Colosseum:
    35
    I'm messing around Pax. I wouldn't take it that serious. I just don't like PC culture. Anything to censer doesn't fit well with me.
     
    PaxMilitae likes this.
  13. Zanttila

    Zanttila

    Messages:
    114
    Location:
    Minnesota
    IGN/ID:
    zanttila
    Club:
    BlueSky
    Galaxy:
    Diamond
    Colosseum:
    35
    Who exactly are they changing? And what is the controversy over them?
     
  14. MyLastDreams

    MyLastDreams

    Messages:
    301
    IGN/ID:
    ThuHigh
    Club:
    SaviorsOfThunder
    Galaxy:
    Champions
    Colosseum:
    (To lazy to try)
    My thoughts exactly...
     
  15. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    529
    So...., upon further review...

    "The cost to train players with materials such as Swirlies will now be fixed, as opposed to increasing with the player’s level. In addition, the Swirly Power-Up system will be changed. At the moment, there is a chance to succeed the Power-Up based on the materials used, and on a success, a random amount of stats is gained. We will be changing to an EXP accumulation method, so the value is fixed once enough EXP is earned."

    ... If I'm understanding that correctly, it's going to be much simpler to pump up swirly stats. Seeing that I have well over 100 5-star swirlies (of various colors) sitting on the shelf, my TA is about to go through the roof!!! :D
     
    PaxMilitae likes this.
  16. AquaXxX

    AquaXxX For Kiki's Sake!

    Messages:
    298
    Location:
    Somewhere
    IGN/ID:
    IDfrost4
    Club:
    GermaysElite
    lol, what i care about is the new stone's pict, its soo good that my eyes goes *blink-blink
     

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