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Patch Notes [1/17]

Discussion in 'General Discussions' started by Kazu19, Jan 17, 2018.

  1. Kazu19

    Kazu19

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    Jan. 17th Update Details
    Greetings from Com2uS!
    Here are the details for the update on Jan. 17th.


    1. Character

    ● New Star character "Yong Hee" (Ardor) has been added to the draw.
    [​IMG]

    Skill Set (Based on Evolved ver., at Lv. 5)

    > (Ace) Dreaming Boy: Increases the critical rate by 22% and critical damage by 30% of Ardor and Light players.

    > (Active) Dream in a Dream II: [Keeping the Ball] Increases the Attack Power by 90% and pass effect by 90% of the allies within the position for 3 min.

    > (Passive 1) Precious Pillow: Decreases the incoming damage by 30% and increases the cooperative defense rate by 20%.

    > (Passive 2) Feeling of Walking on a Dream II: Recovers 30% HP first and increases the Attack Power by 30% for each target with an attack or pass.

    > (Passive 3) Deep Sleep is Important: Recovers the action bar by 10% and HP by 15% of the allies currently in the assigned position when attacked. (The recovered action bar will not go over 80%)


    * Developer’s Comment: A boy who walks on his dream, has joined the Galaxy League.

    A thought about how it will affect the match to have an attacker in forward line was the background of creating this player.

    We hope that Yong Hee could be a useful one to plan a 4-forward formation.



    > Yong Hee has been added to the following players' Sub Chains.

    - Affection: Naomi (Ardor), Melisa (Ardor), Elaine (Ardor)

    - Friendship: John (Ardor), Elicia (Ardor). Xiao Long (Ardor), Siegfried (Ardor), Kirin (Whirlwind)

    - Competition: Nabi (Ardor), Jibril (Light), Chundo (Ardor)

    - Fighting Spirit: Nerua (Thunder), Z101 Raklet (Thunder)



    ● New Superb Boss "Yeo Jung" (Ardor) has been added to the game.
    [​IMG]

    Skill Set (Based on Evolved ver., at Lv. 5)

    > (Ace) Ace of 13th Division: Increases the reflex by 22% and MAX HP by 22% of Ardor and Dark players.

    > (Active) Crisis Breaker II: [Strategy] Increases critical resistance of the entire team by 40% for 15 min.

    > (Passive 1) Recharge: Recovers 30% HP first, and recovers 30% spirit with an action.

    > (Passive 2) Hidden Fan Club II: Increases the MAX HP of the allies on the vertical line by 20% and critical resistance by 30%.

    > (Passive 3) Space Distortion: Decreases the inflicted damage by 20% and increases reflexes by 20%.


    * Developer’s Comment: Yeo Jung who first appeared as a Dimension Boss is now available as an Ardor Superb Boss.

    We tried to enhance some of aspects that were lacking in her as one of Ardor players.

    Yeo Jung will be a great help to form a defense formation with the critical resistance concept.

    We somehow ended up having a lot of players with the last name, "Seo".



    > Yeo Jung has been added to the following players' Sub Chains.

    - Affection: Scott (Ardor), Serestia (Dark), Fuse Ro (Ardor)

    - Friendship: Elaine (Ardor), Choi (Ardor), Sage (Ardor), Lia (Ardor)

    - Competition: Elchitusa (Whirlwind), Royce (Ardor)

    - Fighting Spirit: MX87 Lukia (Thunder), Ernesto (Whirlwind)



    ● Extreme Evolution "Kirna" (Thunder) has been added to the game.
    [​IMG]

    - The Active Skill “Rapid Cooling II” has been changed to “Rapid Cooling III” at Extreme Evolution. (Lv. 5)

    > Rapid Cooling II: [Power-up] Increases the MAX HP by 30% and critical resistance by 25% for 10 min and creates a defense shield that is equivalent to 60% of the MAX HP.

    > Rapid Cooling III: [Power-up] Increases the MAX HP by 40% and critical resistance by 30% for 10 min and creates a defense shield that is equivalent to 70% of the MAX HP.



    - The Passive Skill “Cryogenic Defense Module” has been changed to “Wings of Aegis” at Extreme Evolution (Lv. 5)

    > Cryogenic Defense Module: Increases the MAX HP by 40% and decreases the incoming damage by 30%.

    > Wings of Aegis: Increases the MAX HP by 40% and Defense by 40% and decreases the incoming damage by 30%.


    * Developer's Comment: After Miri and Nabi, Kirna has joined the league in Extreme Evolution version.

    Unlike other goalkeepers, Kirna wasn’t as efficient unless you use a new type of defense method.

    We've considered the active skill efficiency and upgraded the defense to be more useful.



    ● New manager "Mitch" (Ardor) has been added in the Dimension Shop.

    [​IMG]

    Skill Set (Based on Evolved ver., Superb Power-up +5)

    > (Active) Return of the Prodigal: Instantly recovers ST by 8.

    > (Passive 1) Hoeryong Style Education: Decreases the Evolution cost by 10% and training cost by 10%.



    ● 1 Premium Skin has been added to the game. You can purchase the new Premium Skins by going to Shop > Skin.
    * Fortune-teller Hyang Ran, the Shaman (Light)
    [​IMG]


    * Developer's Comment: We'll reveal some news about the skin system that you may like in January via developer's note.



    ● New Character Chain Story has been added to the game.

    - Freyja (Thunder)



    ● The characters available in the Weekend Event Draw will be changed.

    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Jan. 19th - Jan. 21st.

    > Yong Hee (Ardor), Shanti (Whirlwind), AU96 Karpila (Thunder), Hyang Ran, the Shaman (Light), Zibroi (Dark),
    William (Ardor Legendary) Jan. 19th - Jan. 20th
    MX27 Leventor (Thunder Legendary), Kirna (Thunder Legendary) Jan. 20th - Jan. 21st



    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Jun. 26th - Jan. 28th.

    > Sage (Ardor), Miho (Whirlwind), EA42 Vanity (Thunder), Latios (Light), Verister (Dark),
    Jin (Whirlwind Legendary) Jan. 26th - Jan. 27th
    Duke (Light Legendary), Miri (Whirlwind Legendary) Jan. 27th - Jan. 28th



    ● The Chain Helper rotation for Jan. 21st - Jan. 27th will be added.

    > Na Yang Ho (Ardor), Sharr (Ardor),
    Duran (Whirlwind Legendary), Miho (Whirlwind),
    Z088 Beta (Thunder), Z101 Raklet (Thunder),
    Parabellum (Light), Luri (Light),
    Armel (Dark), Hamerus (Dark)



    ● The Chain Helper rotation for Jan. 28th - Feb. 3rd will be added.

    > Erica (Ardor), Angela (Ardor),
    Elchitusa (Whirlwind), Elizabeth (Whirlwind),
    EZ82 Nikita (Thunder), Freyja (Thunder),
    Valkyrja Beth (Light Legendary), Rasiel (Light),
    Jeunese (Dark), Lindberg (Dark)



    ● "Taehoon" (Ardor) has been changed to a Classic Star.
    You can now acquire the player from the Scout, Draw, Mileage Draw (Stage 1), Classic Star Player Pick Ticket, and Classic Star Player Box.





    2. Feature Improvements

    ● The Superb Boss Match against "Yeo Jung" (Ardor) has been added to the game. Match details will be provided with a separate event notice.

    ● The Boss/Minion Match against "Black Daisy" (Dark) has been added to the game. Match details will be provided with a separate event notice.

    ● The Dimension Boss Match against "Crabius" has been added to the game.

    The match will be available on Sunday after the Superb Boss Match against Yeo Jung ends.

    ● New Soccer Ball Skin has been added.



    3. Balancing


    ● Alexa (Light) has been balanced.

    - The effect of Passive Skills "Fire Blanks / Fire Blanks II" has been modified. (Evolved ver., Lv. 5)

    > Previously: Decreases the incoming damage by 20% and increases the defense by 20% for 5 min when the enemy currently in the assigned position receives a pass. (Accumulates up to 3 times)

    > Changed to: Decreases the incoming damage by 20% and increases the defense by 20% for 3 min when the enemies currently in the assigned positions make a pass. (Accumulates up to 3 times)


    * Developer's Comment: We've come to a conclusion that Alexa was too strong even after considering various circumstances.

    We apologize for not being able to deal with this matter quickly even though there were a lot of feedbacks from the users.

    We've set the condition to be trickier so more players can come up with the strategy to deal against her.



    ● Metatron (Dark) has been balanced.

    - The curve of stats growth has been changed. The Lv. 1 stats will be decreased, but the stats in MAX Level status will be increased.


    - The effect of Passive Skill "Devil's Whisper II" has been modified. (Evolved ver., Lv. 5)

    > Previously: Decreases the enemy team's action bar by 10% with an attack. (The target's action bar will not go under 20%)

    > Changed to: Steals the enemy team's action bar by 10% with an attack. (The target's action bar will not go under 20%) (The recovered action bar will not go over 80%)



    - The effect of Passive Skills "Angel's Light / Angel's Light II" has been modified. (Evolved ver., Lv. 5)

    > Previously: Recovers the ally team's HP by 20% first and action bar by 10% when being attacked 2 times. (The recovered action bar will not go over 80%)

    > Changed to: Recovers the ally team's HP by 20% first and action bar by 10% with a pass or when being attacked 2 times. (The recovered action bar will not go over 80%)



    * Developer's Comment: We'd like to upgrade Metatron, who was a queen of midline for a long time but has lost her glory.

    We've eased up the condition of the passive skill "Angel's Light" and gave a different characteristic on the skill "Mercy and Insanity".

    Please note that only Metatron can possess the stolen action bars.



    4. Bug Fixes

    ● Fixed the issue of the optional daily achievement being completed multiple times under certain situations.

    - Only Skin Points will be retrieved.

    - The Skin Points will be retrieved during every regular maintenance if there is not enough Skin Points.

    ● Fixed the chat server crashing issue under uncertain situations.

    ● Proceeded with the additional retrieval processes regarding the Gold Booster issue.
    * Developer's Comment: The Gold will be retrieved whenever you log into the game if there is not enough Gold.

    We apologize for the inconveniences.

    ● Fixed the issue of the score dropping before accepting the Galaxy Live matching under certain situations.
     
    Last edited: Jan 17, 2018
  2. Viticide

    Viticide Bronze

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    Well, Metatron's buff looks good. Dark finally has the one thing I've so very long longed for: a proactive passive heal. I can't begin to describe how happy I am to see that pass condition. Her healing probably should be limited to in-line only though with this change (as should Felix's). Teamwide heals are just too strong when they aren't attached to an absolutely shit trigger. The ab steal change seems interesting too. The way it's worded leads me to believe she should only gain 10% ab because it doesn't specify "per enemy." If she does though even then she shouldn't turn too problematic. She'll only gain it on attacking after all nor does she heal on attack. There'll be no infinite team heal passing from it.

    Alexa's nerf should hopefully be good too. I don't think it should kill her but now she should at least be more vulnerable. Now if only Kirna had gone the same way. They actually buffed that damn active! Because 60% after 30% max hp increase better-than-actual-healing pseudo heal wasn't enough... now it's 70% after 40%. And what the hell is, "Kirna wasn’t as efficient unless you use a new type of defense method," even supposed to mean? Are they saying different GKs needing different backlines than the same copy-paste cancer a bad thing? The horror of diversity! Not that Kirna isn't going to become her own cancer. Presty was "too safe" with her active and Kirna's needs the same treatment. 5 min cooldown with a 10 min duration providing what that thing does is complete crap. Not looking forward to Kirna replacing Alexa until they finally nerf her too. And who knows how long that'll take? We're still awaiting actual Miri nerfs.

    To end on a positive note: I love that Shaman skin. I don't use her but it's very nice and not some gimmick or joke. More skins need to be like this.
     
    PaxMilitae likes this.
  3. FelliLoss

    FelliLoss

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    FelliLoss
    Some good some bad stuff like always. Viticide pretty much mentioned it all.

    But one thing is mind blowing:
    Yong Hee" (Ardor) & (Ace) Ardor and Light players. (for spirit stones)
    increases the cooperative defense rate by 20%.
    Recovers the action bar by 10% and HP by 15% of the allies currently in the assigned position when attacked.

    But they think:
    "We hope that Yong Hee could be a useful one to plan a 4-forward formation."

    How did they reach that conclusion? Oo;
     
  4. Shipwrecksos

    Shipwrecksos Bronze

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    I've gotta say, Kirna's EE is actually pretty damn good. I know it's not going to be an EZ mode stop to all Miri users, but if it WAS then we'd have a whole new set of problems.

    Once Miri gets another nerf (now that many of the whales have moved on from getting her), things should be looking up in terms of overall balance.
     
  5. xXPhoenixXx

    xXPhoenixXx Fabulous banana

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    HA TOLD U HE WAS GONNA BE ARDOR. HAHAHAHAHAH
     
  6. Lunette

    Lunette Writes too much about small topics.

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    You mean to say „guessed correctly he was gonna be ardor“. Also, nobody doubted the possibility he could be ardor, only @Raytan suggested the POSSIBILITY of the new player being light.

    If your claims were right, you‘d be able to predict every player release/EE, since there is a fixed pattern. So we‘ll need a couple patches to see if you didn‘t just have luck with the 50% chance (dark, WW and thunder were so unlikely they weren’t really an option).

    Lastly, you said „when a new player arrives the same element gets EE.“ (which in this case would be ardor), yet you also said „the next EE will probs be light“. Which seems kinda contradictory with no ardor EE having happened this patch.

    If I understood any of your statements in that regard incorrectly, enlighten me! Just wanted to point out some things I think of as inconsistencies.
     
    PaxMilitae and Raytan like this.
  7. Yuraji

    Yuraji Bronze

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    Balancing is going the wrong way, Metatron didn't need such a huge buff.

    That Kirna EE buff just blew my mind. I don't know how anyone besides Miri is going to be able to end her matches.
     
    Inorii and sfn27x like this.
  8. FelliLoss

    FelliLoss

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    Aside from passing added to the condition and the unknown changes in stats (which she needs badly as she was just a punching back pre-nerf already), the only thing she gets is 10% AB recovery, or did I miss anything?
     
  9. PokeMango

    PokeMango

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    First Metatron gets 80% AB recovery and will continue to do so until she finally gets the ball / ends up dead / when the entire opponent team is below 20% AB.


    Secondly, balancing is terrible.
    1. Alexa got shit on so hard that she went from HOLY SHIT to holy shit. Literally girl now has 20% DR during first active pass. And 0% DR during askeladd pass. She'll rarely ever have more than 1 stack on shoot. Literally went from best GK to total garbage that's worse than pre-buff raklet. Just for perspective, this is a far bigger nerf than Angela nerf an year ago.
    2. Kirna. Bad Kirnas will still get 1 shot as they didn't buff her DR. However the great Kirnas will now be like ????????????????? totally invincible even to the best of Miri.
     
    sfn27x likes this.
  10. xXPhoenixXx

    xXPhoenixXx Fabulous banana

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    I also thought about this also
    The EE comes the patch after then new player, I originally put this, but edited to what u qouted
     
  11. Yuraji

    Yuraji Bronze

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    She will heal on pass every time. Basically heal the front whenever she gets there, that alone is already a huge buff since it will heal the dead front. Some say that she struggles to get to front, but the stat buff and building her more offensive should help with that. The extra AB recovery be it 10% or 80% still adds to her taking action more often.

    More teamwide healing to add to the existing problem of endless matches, stronger legends to add to existing problem of legend only teams at the top. I don't see how this is a positive change for the overall health of the game.
     
    sfn27x likes this.
  12. FelliLoss

    FelliLoss

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    That heal on pass is the only heal on action that dark will have... <.< Mono Dark needs it.
     
  13. Viticide

    Viticide Bronze

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    Drastic overstatement of Alexa's nerf. Worse than pre-buff Raklet? Current Raklet has 25% DR, 0 defense bonus. Alexa after nerf with one stack will still have only 5% less DR, 20% defense increase, and still holds that 10% pen resist passive. While there may be scenarios she has zero stacks there will also be times she has multiple and they won't be so rare. On top of that she still has better stone slots. Raklet also suffers the meta heavily favoring crit dmg reduction builds over crit resist, something in Alexa's favor given she does have crit dmg reduction. The only thing that might possibly kill Alexa here is Kirna's EE.

    And I'm fairly confident Metatron will only get 10%. Look at Luri's Feint Action: Steals 35% spirit and 15% action bar for each enemy in the team when being counterattacked. (The recovered action bar will not go over 80%). Metatron's skill does not specify gaining per enemy stolen from. All skills in this game that gain whatever resource per enemy stolen from specify that they gain in that manner. If Metatron can indeed gain up to 80% then she would be the first character to fail having this in the description.
     
    PaxMilitae and Shipwrecksos like this.
  14. Shipwrecksos

    Shipwrecksos Bronze

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    Like I said in my earlier post, Kirna's EE is really good, but I don't think it'll be gamebreaking. The biggest "buff" she got was defense. Her active was only a marginal percentage increase (as you'd expect with any EE). With all the numerous players that debuff defense (Hamerus, Elchi, Shura, Celus, etc.) it'll be a significant improvement, but not OP by any means. Heck, Presty and even Alexa (after this piddly-ass nerf) will still be just as good if not better.
     
    tiffeur likes this.
  15. Lunette

    Lunette Writes too much about small topics.

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    So... the light EE you‘re predicting comes a patch after the new player, who is ardor? Doesn’t make much sense to me.
     
  16. Kalor

    Kalor Silver

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    Seriously kirna ee... that active is just broken... 4000 hp kirna with 70 percent shield.... just broken...
     
  17. PaxMilitae

    PaxMilitae This world needs more Noa

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    That has got to be the most polite bitchslap I've ever seen in these forums.

    Metatron does not heal with EVERY pass. Passing the ball adds to the stack, but she still needs to stack twice (either by passing or by being attacked) to heal the team, so it's not really that much of a big change at the end. Stats increase help, but they're far from being enough. Metatron remains squishy and with low Attack Power.
     
  18. Jason

    Jason

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    Meanwhile Jin is left to die. Metatron is going to be such a pain again...Kirna will be impossible to kill for us utility strikers. Thanks BB
     
  19. PaxMilitae

    PaxMilitae This world needs more Noa

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    Don't fool yourself, new Metatron is not that much of a threat. Maybe in certain compositions, but, even so, it will be definitely not because of her, but of her cancer companions.
     
  20. Ralali

    Ralali

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    if meta back in the meta no problem just use rudiel
     

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