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Patch Notes [12/20]

Discussion in 'General Discussions' started by Kazu19, Dec 20, 2017.

  1. Kazu19

    Kazu19

    Messages:
    167
    Galaxy:
    Galaxy
    Colosseum:
    D60*I100*T50
    Greetings from Com2uS!
    ■ Update Schedule
    Dec. 20th 9pm - 12pm PST


    ■ Update Details

    1. Characters

    ● New Star character "Milena" (Dark) has been added to the draw.
    [​IMG]
    Skill Set (Based on Evolved ver., at Lv. 5)

    > (Ace) Deep Hatred: Increases the action speed by 18% and critical rate by 18% of Dark and Whirlwind players.

    > (Active) Commune with Devil II: [Keeping the Ball] Increases the Attack Power by 90% and counterattack resistance by 20% of the allies currently in the assigned position for 3 min.

    > (Passive 1) Oath of the End: Decreases the incoming damage by 15% and always starts the match at 15% action bar. (Added to the action bar bonus given at the start of the match)

    > (Passive 2) Promised Death: Damages the action bar of the enemy position by 15% and steals the Attack Power by 10% with a penetration or steal. (The target's action bar will not go under 20%)

    > (Passive 3) Hatred Chain II: Increases the MAX HP by 30% and critical rate by 30% of the allies currently in the assigned position.

    * Developer’s Comment: Milena, a devil who was born as an elf, has joined the Galaxy League as Dark player.

    She's the first New Star attacker that's been introduced to the game after the overall improvements on Keeping the Ball active skill. (Please refer to the Balancing section for more info on the improvements on the Keeping the Ball skill.)
    We'd like to fill up the dual ace part that lacked some diversity.


    > Milena has been added to the following players' Sub Chains.

    - Affection: Avnore (Dark), Hildegard (Thunder)

    - Friendship: Leonard (Whirlwind), Dale (Dark), Lilith (Dark)

    - Competition: Luri (Light), Nari (Ardor)

    - Fighting Spirit: Presty (Dark), Vitos (Dark)



    ● Extreme Evolution "Miri" (Whirlwind) has been added to the game.
    [​IMG]

    - The Active Skill “Cycle Logic II” has been changed to “Cycle Logic III” at Extreme Evolution. (Lv. 5)

    > Cycle Logic II: [Shoot] Consumes the remaining spirit by 1 bar and increases the attack power by 50% and critical rate by 20% per 1 spirit bar.

    > Cycle Logic III: [Shoot] Consumes the remaining spirit by 1 bar and increases the attack power by 60% and critical rate by 30% per 1 spirit bar.


    - The Passive Skill "Call out Winds and Rains" has been changed to "Arrival of King Dragon". (Lv. 5)

    > Call out Winds and Rains: Increases the critical damage by 1.5% per 5% of critical rate.

    > Arrival of King Dragon: Increases the receiving pass effect by 40% and critical damage by 1.5% per 5% of critical rate.


    - The effect of the Passive Skill "Waterspout" has been changed. (Lv. 5)
    > Previously: Steals 15% of spirit and increases your dribble by 20% of the dribble of the enemy currently in the assigned position when shooting or receiving a pass.

    > Changed to: Recovers 30% of spirit and increases the Attack Power by 60% when shooting or receiving a pass.


    * Developer’s Comment: Miri has joined the Galaxy League in Extreme Evolution form with a spring breeze after cold winter.

    Miri was a very strong character with a lot of strengths and her weakness was very unnoticeable.
    We've modified her performance with the Extreme Evolution.



    ● Extreme Evolution "EA42 Vanity" (Thunder) has been added to the game.
    [​IMG]

    - The Active Skill “Undercover Operation II” has been changed to “Undercover Operation III” at Extreme Evolution. (Lv. 5)

    > Undercover Operation II: [Steal] Decreases the target's reflexes by 60% and also absorbs 40% spirit.

    > Undercover Operation III: [Steal] Decreases the target's reflexes by 70% and also absorbs 50% spirit.


    - The Passive Skill "Hungry Spirit" has been changed to "Sugar and Sweet". (Lv. 5)

    > Hungry Spirit: Increases the critical rate by 20% and the attack power by 2% per 5% of the lost HP.

    > Sugar and Sweet: Increases the critical rate and Attack Power by 40% and decreases the incoming damage by 25%.


    * Developer’s Comment: Poor Vanity has regained energy with sugar and returned in the Extreme Evolution.

    We thought Vanity has shown a great performance in Evolution form and tried to upgrade her individual fighting power in Extreme Evolution.

    We'd like to see her having a good influence on Thunder defense line.



    ● Limited Edition Manager "Pajama Selena" (Ardor) will be added to the game.
    [​IMG]
    - You will be able to acquire Pajama Selena (Ardor) from a purchase event. (Based on Evolved ver., at Lv. 5)

    > (Active) It's Bedtime: Instantly get 550 FP.

    > (Passive 1) Gift Before Bedtime: Increases the spirit stone evolution success rate by 20%.

    * Developer’s Comment: Woo-hoo!



    ● 5 Premium Skins and 2 Event Skins have been added to the game. You can purchase the new Skins by going to Shop > Skin.

    > Premium Skins:
    *Christmas Kevin (Ardor)
    [​IMG]

    *Summer Christmas Linmay (Whirlwind)
    ※ Summer Christmas Linmay is a Unique Skin that costs more than normal skins, and equipping the skin will change Linmay's voice.
    [​IMG]

    *Good Girl Lynia (Thunder)
    ※ Good Girl Lynia is a Unique Skin that costs more than normal skins, and equipping the skin will change Lynia's voice.
    [​IMG]

    Christmas Nightmare Mikael (Light)
    [​IMG]


    Patricia and Snowball Fight (Dark)
    [​IMG]



    > Event Skins:

    Santa Avnore (Dark)
    [​IMG]


    New Student Silk (Whirlwind)
    [​IMG]




    ● Premium 2015 Christmas Skin Pack, 2016 Christmas Skin Pack, and 2017 Christmas Skin Pack have been added to the game. You can purchase the Packs by going to Shop -> Skin.

    > Sale Period: Dec. 20th - Jan. 3rd (14 days)

    > Discount Rate: 25%

    > 2017 Christmas Skin Pack contains Christmas Kevin (Ardor), Summer Christmas Linmay (Whirlwind), Good Girl Lynia (Thunder), Christmas Nightmare Mikael (Light), and Patricia and Snowball Fight (Dark).

    > 2016 Christmas Skin Pack contains Alice's Present (Dark), Christmas Patissier Lucian (Ardor), Rudolph Dress Saramir (Whirlwind), Wandering Santa Milky Way (Light), X-mas Jeunesse (Dark), and Blessing March Nerua (Thunder).

    > 2015 Christmas Skin Pack contains Rudolph Vermilion Bird (Whirlwind), Holy Night Beatrice (Whirlwind), Christmas Kei (Light), and Tree Dress Sammy (Light).

    * You can get additional discounts for the skins you already possess.
    * Developer's Comment: Happy holidays!



    ● New Character Chain Story has been added to the game.
    - Lai Gayle (Whirlwind), Lynia (Thunder)



    ● The characters available in the Weekend Event Draw will be changed.

    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Dec. 22nd - Dec. 24th.

    > Sharr (Ardor), Irre (Whirlwind), Guinevere (Thunder), Virgil (Light), Milena (Dark)
    Duran (Whirlwind Legendary) Dec. 22nd - Dec. 23rd
    Vonchi (Light Legendary), Miri (Whirlwind Legendary) Dec. 23rd - Dec. 24th



    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Dec. 29th - Dec. 31st.

    > Taehoon (Ardor), Linmay (Whirlwind), Griffith (Thunder), Kei (Light), Lynbell (Dark)
    Serestia (Dark Legendary) Dec. 29th - Dec. 30th
    Jiho (Ardor Legendary), Garriott (Light Legendary) Dec. 30th - Dec. 31st


    ● The duration of Chain Helper rotation has been changed from 2 weeks to 1 week.
    * Developer's Comment: 2 weeks are quite a long period of time.

    ● The Chain Helper rotation for Dec. 24th - Dec. 31st will be added.

    > Jibril (Light Legendary),
    Jacob (Ardor), Lucius (Ardor),
    Jade Rakshasa (Whirlwind), Vermilion Bird (Whirlwind),
    Guinevere (Thunder), Nerua (Thunder),
    Ustiel (Light),
    Asakura (Dark), Lilith (Dark)


    ● The Chain Helper rotation for Dec. 31st - Jan. 7th will be added.

    > Metatron (Dark Legendary),
    Bora (Ardor), Loyce (Ardor),
    Swimsuit Qiyou (Whirlwind), Enthia (Whirlwind),
    ZU01 Chrono (Thunder), AU96 Karpila (Thunder),
    Mikael (Light), Sammy (Light),
    Ronald (Dark)


    ● "Black Horns" (Dark) has been changed to a Classic Star.
    You can now acquire Black Horns from the Scout, Draw, Mileage Draw (Stage 1), Classic Star Player Pick Ticket, and Classic Star Player Box.


    2. Improvements

    ● The Dimension Continuum has been improved.
    - The required amount of ST to enter the Dimension Boss match will vary by Bosses' level.

    > Lv. 1 - 30: 5 ST

    > 1 ST will increase for every 30 levels.

    > Lv. 301 or above: 15 ST


    - The Auto Repeat won't end even when you find a Dimension Boss while playing the game in Auto Repeat Mode.

    - You can check whether the Dimension Boss has been found or not via a pop-up after the Auto Repeat ends.

    - Dimension Continuum records have been added in the profile.

    - A new display effect for the winning reward has been added.

    - Fixed the typo in the text that displays when the Dimension Boss appears.

    - The Dimension Continuum finding / entrance waiting time has been changed from 30 min to 1 hour.


    * Developer's Comment: Users can get better rewards as the level increases compared to the ST, but we thought the amount required for early users were not flexible.
    We've tried to reflect as many opinions as possible.



    ● The manager dispatch system has been improved.

    - The location of EXP % UI has been modified in the dispatch reward screen.

    - A [Dispatch] text has been added for dispatch reward in the Inbox message.

    - After the update, all manager dispatch rewards will now be stored in the Inbox for 7 days.

    - A sound effect has been added for the big success/fail dispatch.


    ● A lock feature has been added to the Spirit Stone info pop-up.

    ● A Rare sort has been added in the Spirit Stone bundle sell option.

    ● Gold and EXP buffs will be extended during the maintenance period.

    ● A new language, Thai, has been added to the game.

    ● The manager deck's name and chain helper UI will be moved together when moving to the main screen.

    ● The game now supports iPhone X resolution.

    ● A deck info checking function that appears when you tap the thumbnail in various rank screens has been added.
    - Applied content: Galaxy Super League/Challenge League, Colosseum of Despair/Infinity, Galaxy Live, Club Match (Club Members)

    ● When downloading the game for the first time, a default setting server will be set as Korea Server with Korea IP, and remaining servers with other IPs.

    ● The Boss/Minion Match against "Kaidormu" (Whirlwind) has been added to the game. Match details will be provided with a separate event notice.

    ● Merry Christmas Event Match has been added to the game. Match details will be provided with a separate event notice.



    3. Balancing

    ● Steal type of active skills have been improved so it will be used efficiently according to the skills' level without considering specific circumstances.

    ● Skill details of the Keeping the Ball active skill have been modified.

    * Developer's Comment: The Keeping the Ball active skills weren't working as we intended.
    The skills have been improved so that the players currently in the assigned position will be able to benefit from Keeping the Ball even for a short amount of time.

    *Sage (Ardor)
    - The active skill's effect has been modified. (Extreme Evolution, Lv. 5)
    > Previously: [Keeping the Ball] Increases the Attack Power by 100% and reflex by 100% for 3 min.

    > Changed to: [Keeping the Ball] Increases the Attack Power by 100% and reflex by 100% of the allies currently in the assigned position for 3 min.


    *Enthia (Whirlwind)
    - The active skill's effect has been modified. (Extreme Evolution, Lv. 5)
    > Previously: [Keeping the Ball] Increases the Attack Power by 100% and reflex by 100% for 3 min.

    > Changed to: [Keeping the Ball] Increases the Attack Power by 100% and reflex by 100% of the allies currently in the assigned position for 3 min.


    *MX87 Lukia (Thunder)
    - The active skill's effect has been modified. (Extreme Evolution, Lv. 5)
    > Previously: [Keeping the Ball] Increases the Attack Power by 100% and action speed by 25% for 3 min.

    > Changed to: [Keeping the Ball] Increases the Attack Power by 100% and action speed by 40% of the allies currently in the assigned position for 3 min.


    *Skorn (Light)
    - The active skill's effect has been modified. (Extreme Evolution, Lv. 5)
    > Previously: [Keeping the Ball] Increases the Attack Power by 100% and reflex by 100% for 3 min.

    > Changed to: [Keeping the Ball] Increases the Attack Power by 100% and reflex by 100% of the allies currently in the assigned position for 3 min.


    *Gerrard (Dark)
    - The active skill's effect has been modified. (Extreme Evolution, Lv. 5)
    > Previously: [Keeping the Ball] Increases the Attack Power by 100% and decreases the incoming damage by 50% for 3 min.

    > Changed to: [Keeping the Ball] Increases the Attack Power by 100% and inflicted damage by 20% of the allies currently in the assigned position for 3 min.

    ※ SS Squad Bonus added.

    ※ Balancing patches that affect the skills that are used by multiple players will not make the characters subject to recall. (Recall clause 3-4)



    ● Hamerus (Dark) has been balanced.

    - The Extreme Evolution Passive Skill "Corrosive Cell" has been changed to the Passive Skill "Disturb". (Extreme Evolution, Lv. 5)

    > Corrosive Cell: Decreases the defense by 50% and increases the incoming damage by 15% of the enemies within the position.

    > Disturb: Decreases the enemy's Defense within the position by 40%.


    - The Passive Skill "Inject Drug" has been changed to the Extreme Evolution Passive Skill "Stimulation and Pain". (Extreme Evolution, Lv. 5)

    > Inject Drug: Increases the action speed by 30% and the reflex by 20%.

    > Stimulation and Pain: Increases the action speed by 30%, reflex by 20% and pass effect by 40%.


    * Developer's Comment: Hamerus is a player who has a great influence with her powerful defense reduction and incoming damage increase, as well as the penetration active skill.

    Some Spirit Stone builds further maximized her strengths to make her very suitable in certain scenarios.
    We've adjusted this synergy and improved the amount of pass that was somewhat lacking.


    ● Based on the recall clause 2-3, Hamerus (Dark) will be recalled.
    > Schedule: Dec. 27th 11pm - Jan. 2nd 11pm PST
    ※ A Recall Icon will be displayed on the right side of the Main Screen during the recall period only.


    ● Zibroi (Dark) has been balanced.

    - The Passive Skill "Aura of Bloodsucking" has been changed to "Aura of the Blessed". (Extreme Evolution, Lv. 5)
    > Aura of Bloodsucking: Recovers your HP by 15% of the inflicted damage within the position

    > Aura of the Blessed: Recovers 15% of the damage that the allies currently in the assigned position inflicted and increases the Defense by 35%.


    - The effect of the Passive Skill "Pride of the Blessed" has been upgraded. (Extreme Evolution, Lv. 5)
    > Previously: Increases the MAX HP by 40% and critical damage resistance by 20%, and decreases the incoming damage by 30%.

    > Changed to: Increases the MAX HP by 40% and critical damage resistance by 50%, and decreases the incoming damage by 30%.


    * Developer's Comment: After modifying Ronald, we couldn't just pass by this romanticist.

    He shows great performance in certain places, but could've expected something more in overall.
    We boosted his Defense/critical damage resistance part so he could become a great goalkeeper and help out the dark defense line.



    ● Santa Selena (Ardor) has been balanced.

    - The effect of the Passive Skill "Santa's Points" has been changed. (Evolved ver., Lv. 5)
    > Previously: Increases the chances of meeting the Colosseum of Despair Champion by 10%.

    > Changed to: Increases the chances of meeting the Colosseum of Despair Champion by 10% and decreases the manager skill cooldown time by 20%.



    ● Santa Eve (Dark) has been balanced.

    - The effect of the Passive Skill "Christmas Gift" has been changed. (Evolved ver., Lv. 5)
    > Previously: Increases the chances of spirit stones appearing in the scout by 20%. (Spirit Cores excluded)

    > Changed to: Increases the chances of spirit stones appearing in the scout by 20% (Spirit Cores excluded) and grants 10% off on the gold that's used to refresh the scout.



    ● Modification and improvement on Garriott (Light) skills

    - The priority target for the active skill has been changed.
    > Previously: A player with the highest stats

    > Changed to: Goalkeeper and Striker


    - The issue of the active skill being removed under certain situations has been resolved.
    > Previously: The active skill gets removed with a shield when it's used on a player that use shield active skill.

    > Changed to: The active skill will be removed when the individual requirement is met regardless of the shield condition.


    - The active skill's effect description has been changed.
    > Previously: [Target] Garriott receives 40% of the damage that the designated ally target within the position receives instead for 10 min. (Activates 3 times)

    > Changed to: [Target] Garriott receives 40% of the damage that the designated ally target within the position receives instead when the ally is attacked for 10 min. (Activates 3 times)


    - The issue of the stealing the target's critical damage not being applied properly has been resolved (Garriott's passive skill "Sin of God")
    > Previously: Steals the critical damage until 50% regardless of the input value when the target's critical damage is between 50% and 100%.

    > Changed to: Steals 20% of the target's critical damage. (Can't steal if the critical damage is 50% or below)


    - Improved the animated effect that shows when Garriott receives damage instead with the skill Brand I & II.


    * Developer's Comment: Garriott was not showing great performance than we thought he would due to his unique skills which caused some problem. We sincerely apologize.



    ● The condition of Lucian (Ardor) Passive Skill "Savior" has been changed.
    > Previously: Recovers 15% HP of the allies within the position first and reduces damage by 15% when attacked.

    > Changed to: Recovers 15% HP of the allies currently in the assigned position first and decreases the incoming damage by 15% when attacked.

    * Developer's Comment: The above condition unintentionally affected the mid-line players with long-distance shooting active, thus we've modified the condition range.


    ● Fixed the issue of the action bar not recovering when attacking with the Passive Skill "Will II".
    ※ Following players have the skill "Will II": Jenny (Ardor), Ruen (Light), Grace (Dark)



    4. Bug Fixes

    ● Galaxy Live

    - Fixed the issue of the game not proceeding and the entrance UI not displaying properly when accepting the match at the formation screen.

    - Fixed the issue of the rank user’s thumbnail not being displayed properly at the Galaxy Live main screen under certain situations.

    - Fixed the issue of the match ending as a lost game when the game server connection was lost via device turning off, etc.

    - Fixed the issue of the game screen not transferring to the match screen when accepting an invitation.

    - Fixed the issue of the achievement accomplished pop-up not displaying when you win a match due to the opponent user giving up the match during the ban & pick process after the live matching.

    - Fixed the issue of the user not being able to enter the deck formation screen and the match ending as lost.



    ● Achievement

    - Fixed the issue where the amount of Gold from the achievements you already cleared not being displayed as darkened when tapping the achievement list or scrolling.

    - Fixed the issue of the amount of achievement reward being displayed wrong as x-1.

    - Fixed the issue of the NEW sign not displaying when there’s a new reward that you can collect after accomplishing the optional achievement.

    - Fixed the issue of users not being able to collect a reward for completing the "[Optional] Win Galaxy Live" achievement under certain situations.



    ● Challenge League

    - Fixed the connection issue that occurred when you get promoted again after getting demoted after collecting the promotion reward in the Galaxy Super League/Challenge League.

    - Fixed the issue of your Challenge League ability being displayed incorrectly as the Super League ability.


    ● Fixed the game crashing error that occurred when you select a registered manager after the manager dispatch is complete.

    ● Compensations will be given for the issue of scouter and sponsor managers being omitted in 3★ /4★/2~3★/2~4★/3~4★ Manager Boxes.

    - Target: All users

    - Compensation details: 5★ Manager Box (Limited Manager excluded) x1, 3~4★ Sponsor Manager Box x1, 3~4★ Scouter Manager Box x1



    ● Withdrawal process for the issue with Thor's Extreme Evolution materials will be proceed.

    - Time of Error: Dec. 6th 11pm - Dec. 7th 2am PST

    - Target: Users who proceeded with Thor's Extreme Evolution using materials during the time above (Extreme Evolution Ticket excluded)

    - Withdrawal currency: 256,000 Gold

    - The withdrawal will proceed automatically when you log-in.


    * Developer's Comment: Compensations and the withdrawal process that were mentioned in Dec. 7th temporary maintenance will be held.
    We've decided to exclude the material withdrawals after an internal discussion. We ask for your kind understanding.
    We sincerely apologize for inconveniences caused by this issue.


    ● Fixed the issue where the ability not getting modified properly when you move the deck left/right after the Colosseum of Despair entrance unavailable pop-up displays.

    ● Fixed the issue of the UI hiding function not working properly.

    ● Fixed the issue of Selena’s image not being displayed properly in the file download screen.

    ● Fixed the issue where it looked like BP was increasing by 2 every 3 min.

    ● Fixed the issue of the unequip UI displaying in the Spirit Stone auto power-up screen under certain situations.

    ● Fixed the issue of an empty pop-up appearing on the right side when you return after suspension during the Spirit Stone redistribution.

    ● Fixed the issue of the UI on the top of main screen disappearing after selling Spirit Stones when you had MAX Spirit Stones.

    ● Fixed the issue of the Colosseum of Infinity rank number not displaying properly under certain situations.

    ● Fixed the issue of the pop-up title of the Colosseum of Infinity’s previous season not displaying properly under certain situations.

    ● Fixed the issue of the "In Use" text being displayed in the manager’s thumbnail with the wrong rate order within the manager dispatch menu under certain situations.

    ● Modified the text of the tutorial quest (expert quest 1) to include the Challenge League.

    ● Fixed the issue of the Gold not being displayed properly when you win in the Club Match under certain situations.

    ● Fixed the issue of players (Nari (Ardor)/Alexa (Light)/Mider (Dark)) main position not being applied properly in the Expedition.

    ● Fixed the issue where the Evolved version of manager being displayed when using the active skill even after changing to the normal skin.

    ● Fixed issue of the game crashing when you tap the Unique Stone as it appears with the GP Package.

    ● Fixed the text display issue that occurred even though the Unique Stone "Essence of Greed" is equipped and activated properly.

    ● Modified the text on the right-bottom of the draw.
    > Stage 2 Mileage: All Star Mileage -> Classic + New Star Mileage
    > Stage 3 Mileage: New Star Mileage -> New Star Mileage

    ● Fixed the issue of the universe league emblem being displayed to the user who’s not the universe league in the chat screen after re-entering the game.

    ● Fixed the issue of the abnormal access pop-up being displayed when purchasing a free Skin with Skin Points.

    ● Fixed the issue of the additional property of the Spirit Stone that had its property changed to the critical resistance not displaying properly after the Spirit Stone's counterattack resistance additional property has been changed to the critical resistance.

    ● Fixed the mistranslation of Vitos (Dark) passive skill "Downfall".
     
    Last edited: Dec 20, 2017
    RyuSagara, Okayshows and Vendanna like this.
  2. RyuSagara

    RyuSagara

    Messages:
    288
    IGN/ID:
    LuffyDono
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    I'm not sure if i should be really mad, or just annoyed at the Hamerus balancing. One thing I do know is that Patricia skin is a must buy for me lol
     
  3. Okayshows

    Okayshows Tanya has best ass.

    Messages:
    809
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    On Tanya's ass
    IGN/ID:
    Tanya obviously
    Club:
    Mascots of Tanya
    Galaxy:
    Tanya's champions
    Colosseum:
    Cod 100 / CoT 90 / Tanya 69
    Rip Lucian dreams. Rip hamerus
    Hail Miri Era v.2 !
     
  4. PaxMilitae

    PaxMilitae This world needs more Noa

    Messages:
    2,481
    IGN/ID:
    PaxMilita
    Well, at least now Hamerus is a REAL assist. Should have some solid pass effect now.

    Interesting changes to keeping the ball skills...not what I had in mind, but should make way for some interesting setups.

    YES! Changes to Dimension Continuum matches! Including stuff I suggested on official forums. #feelsgoodman

    Miri EE is here to bring hell, nothing unexpected.

    Overall a solid patch. In b4 Viticide posts about how disappointed he is with the New Dark player, hehe.
     
  5. Raytan

    Raytan Bora's follower

    Messages:
    298
    Location:
    Argentina
    IGN/ID:
    Raytan
    Galaxy:
    Somewhere near diamond
    Colosseum:
    It was... 40?
    Is that a zibroi buff?! :eek:
     
  6. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    515
    This Hamerus nerf was inevitable. Heck, I'm surprised they took this long to do so. At least Dark still has Shura (which is arguably even better than Hamerus in long matches).
     
    Last edited: Dec 20, 2017
  7. Drakon

    Drakon Megalomaniac

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    Drakøn
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    Rest in pepperoni Hamerus, now I need to roll Celus's slot to ardor...

    Miri nerf was really harsh for PvE, now everyone needs Damien xD
     
  8. Kazu19

    Kazu19

    Messages:
    167
    Galaxy:
    Galaxy
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    sorry, Elchi is new star


    I hate it, she was made more generic :( Spirit steal was so nice >w<
     
  9. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    515
    Yeah..., I noticed that (after making my post).

    Oh well... But still. Elchi is a perfectly good replacement for Hamerus. Even without EZ mode recall, you can simply build her up when you get her to fill the Hamerus void.
     
  10. Kazu19

    Kazu19

    Messages:
    167
    Galaxy:
    Galaxy
    Colosseum:
    D60*I100*T50
    homerus nerf doesn't affect pvp much, it's pve I'm worried about :(
     
  11. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    515
    The effect on PVP will vary, depending on your team comp, but yeah, PVE just took a hard hit for sure!
     
  12. FelliLoss

    FelliLoss

    Messages:
    253
    IGN/ID:
    FelliLoss
    Black Horns, Ignes, Ashe and now this Milena. Of the last 5 New Players only Krishna had potential for being used.

    EDIT:
    Just read on Reddit that Milena's skill has a translation error.
    The passive doesn't activate on being penetrated or being stolen, but when she penetrates or steals.
    Was wondering why she had no attacker passive.
    hopefully more of her set is wrong w.
     
    Last edited: Dec 20, 2017
  13. sfn27x

    sfn27x

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    Lucian needed a buff not a nerf. lsigh
     
  14. Yuraji

    Yuraji Bronze

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    603
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    Yuraji
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    Arcanis
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    Galaxy
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    60
    RIP Hamerus, you were OP while you lasted. Not sure how I'm going to auto to 53 CoD without you.
     
  15. xXPhoenixXx

    xXPhoenixXx Fabulous banana

    Messages:
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    Fifth circle of hell
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    Can't wait for EE leo and taehoon
     
  16. Viticide

    Viticide Bronze

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    USA
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    Com2uStream
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    I really, really hope that is the case! Still not a a big fan of her since she is a Dark Attacker after we literally just got a Dark Attacker legend. Like really BB? Dark goes from the most Attackers to no new Attacker in over 2 years to go immediately back to most Attackers again?

    I'll be disappointed by every new Dark player so long as they aren't a good healer as that is looong overdue for Dark, even if they are otherwise a good player. :p

    As far as this new girl goes... not really excited here. Definitely not fond of another holding the ball Attacker, even with the rework to such actives. Gerrard's is a much better one too so if I'm going to use such an Attacker it'd much more likely be him. I already found out in testing him last season that at least when he does get a successful use out of his active he pretty much murders anyone who dares attack him. Now he can help his line do that too. Milena on the other hand is just CAR. I'd rather she be penetrating through the line than holding the ball just to give her line a better chance of also just holding the ball. It's progressing nothing.

    The other problem is her kit is very conflicted. She has a hold the ball active. Her first passive helps her use it effectively, and her third passive is a totem so doesn't much matter. It's helpful but really all line totems are. That second passive, however, wants her very much to attack. This means when she does use her active she wastes what is probably the strongest part of her skillset. So is Milena supposed to be defensive or offensive because her kit as it currently is is a mix of both without being effective at either. I'm wishing I could mix and match her skillset with Ashe's. Could get two very powerful Attackers out of that instead these two current messes. Milena's active is just crap though. BB, her active as well as the three who got reflex actives need a different stat for their line. Lukia's is somewhat better, I can see it being useful, but in my eyes right now only Gerrard's truly does it right.

    On other subjects, yay for Zibroi buff. Solid boost in crit dmg reduction and they finally made Aura of Bloodsucking, something useless on a GK, into something worth having. He looks pretty solid to me now even despite his still crap active. He won't won't be the best GK but he's not bad now either.

    Hamerus nerf is understandable though it does sadden me some. I liked her being a support Assist. I wish instead of having such a harsh debuff nerf and increased pass effect they'd just not nerfed the debuff as hard. She should still be good though and at least having that 40% pass effect means she can give out some good pass numbers now. With her speed that should prove quite beneficial.

    Horray for what I think should be a bit of a nerf to Miri. I'm pretty sure losing that 20% enemy dribble for 60% of her own ap should decrease her damage some. And now she just generates spirit instead of draining it from the enemy. I still fear it may be too little of a nerf just as her previous one was but I'm certainly more optimistic this time. "Miri was a very strong character with a lot of strengths and her weakness was very unnoticeable," makes me laugh though. Her weakness wasn't "unnoticeable." She had no weakness. Garriot, on the other hand, I'm dreading. Now that he is fixed, and that BB for whatever stupid reason didn't nerf it while fixing it, I fear he's going to be everywhere. Khirel already proved true dr on shots at the GK was too good. BB didn't need to give it to another character, even if it is attached to an active instead of being passive. That he can do it without himself having to be shot at matters a lot.

    And finally, about time Selena's pajama skin came. Eve got hers quite a while ago and I was wondering when Selena would finally get hers. Was wondering if BB had forgotten about it like they seem to have forgotten about fixing the art of characters who got bad censors.
     
  17. Mikiyuto_

    Mikiyuto_

    Messages:
    75
    IGN/ID:
    Mikiyuto
    Okay can anyone tell me if rerolling hamerus for shura is worth cuz im running damien striker but i also have a benched ravian. Maybe it’s time to bring out ravian again and hope she gets a buff in later patches. Neraizel seems to be incredibly strong for generating spirit for damien active skillshot. Might reroll for her and then i can do a cheese ohko combo with furion. What do yall think? I only have hamerus maxed out atm.. also when rerolling do i lose teamwork and chains and stuff?
    Oh and finally zibroi is a viable pvp goal keeper and even better pve goal keeper hahah life has been hard for no presty mono dark..
    Also if i may comment, thats pretty dumb how every new dark player isn’t that good, maybe give us another passer bball... like come on blackhorns?
    (Shit i just realized i bought nurse hammy a week ago)
     
  18. Drakon

    Drakon Megalomaniac

    Messages:
    676
    IGN/ID:
    Drakøn
    Club:
    Arcanis
    Galaxy:
    Galaxy
    Colosseum:
    60|113|50
    If you want to do a OHKO formation front lane, do:
    Damien - Neraizel - Kiki

    This will get u disgusting passes from Neraizel.
     
  19. Mikiyuto_

    Mikiyuto_

    Messages:
    75
    IGN/ID:
    Mikiyuto
    Hmm might work, since i have preys sentence oh that would be murderous. Is there any passers better? Elchitusa?
     
  20. Drakon

    Drakon Megalomaniac

    Messages:
    676
    IGN/ID:
    Drakøn
    Club:
    Arcanis
    Galaxy:
    Galaxy
    Colosseum:
    60|113|50
    No passers give 75% pass effect in lane like Kiki does to Neraizel lol.
     

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