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Patch Notes [2/26]

Discussion in 'General Discussions' started by Kazu19, Feb 26, 2018.

  1. Kazu19

    Kazu19

    Messages:
    167
    Galaxy:
    Galaxy
    Colosseum:
    D60*I100*T50
    Feb. 26th Update Details
    Greetings from Com2uS!

    Here are the details for the update on Feb. 26th.

    ■ Update Schedule
    Feb. 26th 7pm - 11pm PST

    1. Character
    ● New Star character "Nono" (Whirlwind) has been added to the draw.
    [​IMG]

    Skill Set (Based on Evolved ver., at Lv. 5)
    > (Ace) If You Fall, Just Get Up!: Increases the Attack Power by 30% and the counterattack resistance by 20% of Whirlwind players.
    > (Active) It's Mine! II: [Interception] Decreases the damage of the ally team's long-range shoot by 40% when used. (The amount of spirit consumption decreases by 12.5% for each skill level)
    > (Passive 1) Carrot is So Delicious!: Increases the MAX HP by 40% and decreases the incoming damage by 20%.
    > (Passive 2) Absorb: Recovers the spirit by 40% when attacked. (Recovers the lost HP by 15% first)
    > (Passive 3) Let's Cheer Up Today! II: Increases the counterattack resistance by 30% and the Attack Power by 3 for every 20 MAX HP.

    * Developer’s Comment: Nono, a girl who loves carrots, with a turtle costume on has joined the Galaxy League.
    She has a new concept of active skill, interception.
    Interception is one of active skills that can be used by reserving the skill, similar to the Block active skill.
    When the skill is activated, the player attempts to intercept when the spirit condition meets during the forward pass/long pass/long-range shoot.
    The player with successful interception will recover the action bar by 100% and the other sub effects except the action bar recovery of forward pass/long pass will be activated normally.
    In addition, in case of long-range shoot, the intercepting player will receive the damage instead regardless of the formation, and will be go through the goalkeeper to perform the original long-range shoot effect when the player is in inability status.
    We are excited to see how Nono with this special active skill will play in the field.

    > Nono has been added to the following players' Sub Chains.
    - Affection: Shanti (Whirlwind), Khirel (Whirlwind)
    - Friendship: Darin (Whirlwind), Ernesto (Whirlwind), Irru (Whirlwind), Sena (Whirlwind)
    - Competition: Vivid Fear (Whirlwind), Zhen Long (Whirlwind)
    - Fighting Spirit: Linmay (Whirlwind)

    ● Extreme Evolution "Fenrir" (Whirlwind) has been added to the game.
    [​IMG]

    - The Active Skill “Pure Rage II” has been changed to “Aloof King of Beasts III” at Extreme Evolution. (Lv. 5)
    > Pure Rage II: [Long Pass] Recovers the action bar of the designated target by 40% and increases its penetration by 25%.
    > Aloof King of Beasts III: [Long Pass] Recovers the action bar of the designated target by 40% and increases its penetration by 30%.

    - The Passive Skill “Tea Time” has been changed to “Free Wild Nature” at Extreme Evolution (Lv. 5)
    > Tea Time: Increases the action speed of the ally team by 8%.
    > Free Wild Nature: Increases the ally team's action speed by 12% and MAX HP by 10%.

    * Developer’s Comment: Fenrir has thrown away the dandy image and returned with a rough appearance from the past.
    The reason for changing the name of active skill is to emphasize the change on Fenrir's characteristic as he's gone to the past.
    We modified the part where the action bar resolution was divided into stages according to the active skill levels.

    ● 2 Premium Skins and 1 Event Skin have been added to the game. You can purchase the new Premium Skins by going to Shop > Skin.
    - Bully in the Alley Aslan (Whirlwind)
    ※ Bully in the Alley Aslan is a Unique Skin and will cost more than normal skins, and equipping the skin will change Aslan's voice.

    [​IMG]


    - Loyce's Part-time Job (Ardor)
    [​IMG]

    - Ghost of the Theater Virgil (Light)
    ※ The Ghost of the Theater is an event skin. Event details will be provided in a separate notice.
    [​IMG]


    ● The voice of the Idol Neraizel (Whirlwind) Skin has been updated.
    ※ The price will be changed to that of the Unique Skin.
    ※ Users who already have the target skin will have the voice added at no additional cost.


    ● New Character Chain Story has been added to the game.
    - Lucifer (Dark)


    ● The characters available in the Weekend Event Draw will be changed.

    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Mar. 2nd - Mar. 4th.

    > Lucian (Ardor), Nono (Whirlwind), MX82 Van (Thunder), Virgil (Light), Lucifer (Dark),
    Duran (Whirlwind Legendary) Mar. 2nd - Mar. 3rd,
    Vonchi (Light Legendary), Miri (Whirlwind Legendary) Mar. 3rd - Mar. 4th

    - The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Mar. 9th - Mar. 11th.

    > Loyce (Ardor), Kirin (Whirlwind), EA42 Haru (Thunder), Isillia (Light), Ignes (Dark),
    Serestia (Dark Legendary) Mar. 9th - Mar. 10th,
    Jiho (Ardor Legendary), Garriott (Light Legendary) Mar. 10th - Mar. 11th



    ● The Chain Helper rotation for Mar. 4th – Mar. 11th will be added.

    > Yuri (Ardor), Jean (Ardor),
    Vivid Fear (Whirlwind), Magnus (Whirlwind),
    Thor (Thunder Superb Boss), Hildegard (Thunder),
    Skorn (Light), Cassiel (Light),
    Black Horns (Dark), Lynbell (Dark)


    ● "Lai Gayle" (Whirlwind) has been changed to a Classic Star.
    You can now acquire Lai Gayle from the Scout, Draw, Mileage Draw (Stage 1), Classic Star Player Pick Ticket, and Classic Star Player Box.



    2. Feature Improvements

    ● The Superb Boss Match against "Aslan" (Whirlwind) has been added to the game.
    Match details will be provided with a separate event notice.

    ● The Boss/Minion Match against "Swimsuit Qiyou" (Whirlwind) has been added to the game.
    Match details will be provided with a separate event notice.

    ● The Club System has been renewed.
    1. The Club Match Individual Ranking has been deleted and replaced with the Club Member Ranking.
    - The Club Member Ranking will be decided according to the Club Members' Club activities based on the scores of acquired Club Points from the Club Matches, used ST and BP.
    - Rank No. 1: 100 Crystals
    - Rank No. 2: 80 Crystals
    - Rank No. 3: 60 Crystals
    - Rank No. 4: 40 Crystals
    - Rank No. 5: 20 Crystals
    - Participation Reward: 10 Crystals

    2. New Vice Club Owner function has been added.
    - Max no. of Vice Club Owners: 2
    - The Club Owner can appoint and dismiss the Vice Club Owners.
    - Vice Club Owners have authorities to the following:
    > Release Club Members
    > Set up the team ability for the Club Match formations
    > Reset Club Invested Points
    > Write and modify the Club Match notice
    > Write and modify the Club notice
    ※ In case of Private Clubs, only the Club Owner can accept the requests to join the Club.

    3. The Club Scout has been improved.
    - The Master Scout has been deleted and the Personal Scout has been improved.
    - Stats of Club Match Suits will now be applied to all content in the game.
    - The types of Club Match Suit has been expanded to two.
    > Suit MK-I : Decreases the incoming damage by 5% / increases the inflicted damage by 5% when equipped.
    > Suit MK-II : Decreases the incoming damage by 8% when equipped.
    > Suit MK-III : Increases the inflicted damage by 8% when equipped.
    ※ The stats of previous Suits will be adjusted to MK-I.


    [​IMG]

    4. New Club Missions have been added.
    - Club Missions can be completed with Club Members for 8 weeks.
    - A total of 15 types of missions are available, and each mission has 3 levels.
    - Club Points will be given as a reward to all Club Members when the mission is completed.
    - Top 3 users of the Contribution can acquire bonus Club Points.

    5. New Club Tip System has been added.
    - The Club Tip System will be activated when a Club Member meets the following conditions.
    > When a Club Member meets the special conditions via Drawing/Powering up Spirit Stones.
    - Up to 8 Club Members including yourself can get Club Tips for 10 minutes via Club Chat.
    - Club Members including yourself can get Club Tips for 10 minutes via Club Chat. (Draw: 8 / Spirit Stone Power-up: 5)
    - Club Members can get Crystals when the Club Tip appears via Drawing, and Gold via Spirit Stone Power-ups.

    ● The Club Match has been renewed.
    [Club Match Season]
    1. Season
    - Regular Season: 6 weeks
    - Pre-season: 2 weeks
    - 1 Match Club will be held for 2 days. (A total of 21 Club Matches for 6 weeks)
    ※ Day 1 will proceed during Feb. 26th - Feb. 28th 7am PST for the first Club Match Season, and the regular season will end on Apr. 8th.

    [Club Match Details]
    1. Day 1
    - 7am - 7:10am PST / 8am - 8:10am PDT: Matching time / System overall ban will proceed
    > Random 5 Legendary Players (1 per attribute) and 5 of 5★ players will be banned overall.
    > 5★ or above players that appear in the Draw will be selected as banned target players.
    > The ban list that has been set up will be applied to both Clubs.

    - 7:10am - 7:00am of the next day PST / 8:10am - 8:00am of the next day PDT: Club Members can set up their decks, place defense in the Stadiums and become Supporters
    > Club Members who wish to participate in the Club Match can form the Club Match Deck during the designated time. Club Members with saved Decks will acquire rewards according to the Club Match result.
    > Stadium Placement: It's a defense formation that will defend the Ally Club. Each Club Member can place the formation. (First come, first served)
    ※ Club Owner and Vice Club Owners can set up the minimum team ability for the defense formation. Users who don't meet the minimum team ability won't be able to place their decks.
    ※ Stadiums that have no formation placed during Day 1 will be filled with extra teams.
    > Supporters: Supporters can grant support buffs to ally stadiums.
    > Each Club can have up to 10 Supporters, and more than one Supporter can support the same Stadium.

    2. Day 2
    - 7am - 7:10am PST / 8am - 8:10am PDT: Placement time
    - 7:10am - 7:00am of the next day PST / 8:10am - 8:00am of the next day PDT: Club Match Stadiums attack time
    > A total of 20 attack chances will be available. A Club Member can attack up to 2 times, and any Club Members who saved the deck on Day 1 can attack.
    > You can earn up to 3 stars via 1 attack depending on how the match was won. The condition for obtaining stars are as follows:
    1. Win
    2. Win with players unable to move 5 or less times
    3. Win in less than 30 minutes
    ※ You can get 1 star when you meet the no. 1 condition, 2 stars when you meet one of no. 2 - 3 conditions, and 3 stars when you meet all 3 conditions.
    > The Club Match result will be decided according to the final scores that are decided via acquired stars.

    3. Rewards
    - Club Match participants can acquire Club Match Points as a reward.
    - You can acquire the reward by checking the previous Club Match result screen that will appear after the matching time on Day 1 of the next Club Match.
    - There are no additional rewards for higher Clubs after the season ends.

    ※ The Optional Achievement "Play Club Match 3 times" has been deleted due to the Club Match renewal.

    * Developer's comment: One optional achievement has been deleted due to the changes. We ask for your kind understanding.

    ● 5 Unique Spirit Stones and 5 Legendary Spirit Stones have been added to the game. (Left to right; starting with the King of Fire's Judgement)
    [​IMG]

    - The stats are based on power-up +15.
    > God of Fire's Judgement (Ardor): Increases the penetration by 20% for each target with a shot. / Increases the critical damage by 25% whenever you become unable to move. (Accumulates up to 4 times)

    > Leaf of Nodhile (Whirlwind): Increases the reflex by 20%. / Creates a shield that's equivalent to 50% of your basic HP when the match starts. (Only applied at the beginning)

    > Flight of Neo Human (Thunder): Increases the Attack Power by 40%. / Increases the critical rate by 60% and decreases the incoming damage by 25% right after penetrating a line. (Accumulates up to 2 times)

    > Restraint of Pilgrim (Light): Increases the dribble by 35%. / Decreases the cooperative defense rate by 10% of enemies on the vertical line.

    > Transfer of Corruption (Dark): Decreases the incoming damage by 25%. / Decreases the target's counterattack resistance by 20% and reflex by 25% with a steal.

    ※ Legendary Spirit Stone exclusive properties
    > God of Fire's Punishment (Ardor): Increases the penetration and critical damage by 10% for each target with a shot.

    > Nodnasaile (Whirlwind): Creates a shield that's equivalent to 50% of your basic HP when the match starts. (Only applied at the beginning)

    > Dream of Neo Human (Thunder): Increases the critical rate by 60% and decreases the incoming damage by 25% right after penetrating a line. (Accumulates up to 2 times)

    > Desire of Pilgrim (Light): Decreases the cooperative defense rate by 10% of enemies on the vertical line.

    > Brand of Corruption (Dark): Decreases the target's counterattack resistance by 20% and reflex by 25% with a steal.

    ● 5 Unique Spirit Stones have been added in the Scout.
    - Target Stones: Crystalized Crimson Jade (Ardor), Wind Caller (Whirlwind), Frozen Speartip (Thunder), Judgement Radiance (Light), Ampoule from Kanrau (Dark)

    ● New Suggest Spirit Stone Forum has been added within the Character Forum.
    - Users who possess player that equipped all of 4 Stones can submit a post in the forum.
    * Developer's Comment: Everyone has his/her own way of setting the player with Spirit Stones as we're adding more and more players and stones.
    We decided to open a Spirit Stone Forum where users can share and suggest their own style of Spirit Stone composition.
    We hope to see users engage actively in the forum.
    [​IMG]

    ● New Spirit Stone Forum has been added.
    - 1~4★ Common and Rare Spirit Stones will be managed in the 4★ Forum.
    - Unique and Legendary Spirit Stones will be managed in the Unique Spirit Stone Forum.
    [​IMG]

    ● The Manager Dispatch System has been improved.
    - 54 new Dispatch Missions have been added.
    - A manager mission reset function has been added.
    ※ Ongoing missions and the missions that you didn't collect the rewards are excluded.

    ● The chat system has been improved.
    - The chat has been divided to into normal and club, and will be managed separately.
    - The Chat UI has been improved to a thumbnail and speech bubble style.
    - An emoticon system has been added. (40 emoticons that were presented as Line stickers will be available)
    - You will now be able to use the chat system even in Auto-Repeat mode.
    - You will now be able to check the previous chat (up to 50 messages/messages within 6 hours; Club chat only).
    - The time of the message typed will now be displayed.
    [​IMG]

    ● New Retry function that can be used during the match has been added.
    [​IMG]

    ● New Turn Off Skin Display option has been added.
    [​IMG]


    ● Improved the system to display other characters' dribble stats when choosing the active pass skill during the match.

    ● The amount of Spirit will now be displayed in number during the match. (1 spirit bar = 100)

    ● Improved the Special Training menu to display available players for special training only.

    ● You will now be able to check the cooldown time of the skill when you tap the applied skill effects in the game.

    ● You will now be able to use the 10+1 Draw function when you have 11+ Premium Tickets.
    - A new function where you can get a refund with tickets when using the 10+1 Draw during the draw cashback event has been added.

    ● The Inbox has been improved.
    - A notice pop-up screen will be displayed when you collect all.
    - The display speed has been shortened when you acquire a card that you already have acquired in the past.
    - A notice pop-up screen will be displayed when you use a booster item.
    - A New mark will disappear when you enter the Inbox without reading all messages.

    ● The Weekly Packages have been improved.
    [​IMG]

    ● You will be directed to the page of the material card when you've exceed the limit of the material cards.

    ● Improved the issue of cards overlapping after the penetration in the game.

    ● A New mark will be displayed in the tab that has the achievement that you completed and the tab will be displayed instantly.

    ● Remaining draw mileage will be kept only when your draw mileage exceeds the MAX amount.
    ex) If you performed 10+1 Draw when you had 3,950 draw mileage, you will have 4,060 draw mileage.

    ● The recall system has been improved.
    - The Soccer Ball Skin will be unequipped automatically with no removal cost when you're recalling the player with the Soccer Ball Skin equipped.
    - The Environment Immunity and Spirit Stone Slot change info won't be transferred.
    - Texts regarding the improvements have been added in the UI of the recall policy.

    ● Info of recent users that you've played match with in the Galaxy Live Friendly Match and the recent Spectators will be saved automatically.

    ● The Spirit Stone Book Function has been improved.
    - The Spirit Stones have been rearranged according to their attributes.

    ● [iOS Only] The home indicator on the bottom will now be displayed only when you touch it on iPhone X.

    ● The no. of Spirit Stone Boxes in the Unique Pack has been changed to 2.

    ● Master Yowu appears via Friendship Draw with a very slim chance.


    3. Balancing


    ● Improved the AI to use the Block Support Active Skill in priority according to the skill level regardless of the opponent player's HP.
    * Developer's Comment: The AI has been improved so Garriott will use the active in priority and perform other actions afterwards.

    ● The Supergravity Immunity will now have the basic decreasing recovery effect of 50% with additional 4.25% decrease every 3 min.

    ● The HP recovery/damage/stealing skills that the players possess have been changed based on the remaining HP/lost HP. The previous decreasing effect has been removed.
    * Developer's Comment: We've made modification as we thought that the gradual decrease was not logically clear.

    ● Following players have been balanced.

    Lucian (Ardor)

    - The skill effect of the passive skill "Charge Bullet / Charge Bullet II" has been modified. (Evolved, Lv. 5)

    > Previously: Recovers 30% of the action bar and 50% spirit when being attacked.

    > Changed to: Recovers spirit by 50% and decreases the inflicted damage by 25% when attacked


    Isillia (Light)

    - The effect of the active skill "Heavenly Shield I / Heavenly Shield II / Heavenly Shield III" has been modified. (Extreme Evolved, Lv. 5)

    > Previously: [Shield] Recovers HP by 25% when attacked for 20 min (Activates 3 times)

    > Changed to: [Shield] Increases the recovery effect of active skill by 30% and recovers the HP by 25% first when attacked for 20 min. (Activates 3 times)



    Zibroi (Dark)

    - The effect of the active skill "Wind and Cloud I / Wind and Cloud II / Wind and Cloud III " has been modified. (Extreme Evolved, Lv. 5)

    > Previously: [Shield] Increases critical resistance by 60% when attacked for 20 min (Activates 3 times)

    > Changed to: [Shield] Decreases the incoming damage by 30% and recovers 30% of the lost HP first when attacked for 20 min. (Activates 3 times)


    ● The opponent team formation has been renewed in the Colosseum of Despair.

    ● The opponent team formation has been renewed in the Colosseum of Trials.

    ● The bonus stats from being placed in the position (which was applied in the PvP content) will be applied in the PvE content.
    * Developer's Comment: Bonus stats earned from being placed in the position was not being applied properly in the PvE content such as Colosseums.

    The bonus stats will now be applied in the PvE content to be consistent with the PvP content as the Colosseum content has been renewed.

    ● Fixed the issue of the wrong skill effect being applied in the skill "Parasensory II".
    - Target players: Rudiel (Whirlwind), Shairan (Whirlwind), Lab Rat Rabian (Dark)



    4. Bug Fixes

    ● If two players get suspended while the Galaxy Live is in progress, the user who returns will have a priority to start the match again.

    ● Fixed the issue of one of the Spirit Stone effects (Recovers HP according to the inflicted damage) not being applied with a shot.

    ● Fixed the issue of the game crashing when the Club Owner tries to check the info of the user who requested to join the Club.

    ● Fixed the issue of the Soccer Ball Skin of your friend's Ace Player not being displayed properly.

    ● Fixed the issue of the wrong Spirit Stone image being displayed in the result screen when trying to proceed with the +15 Unique Spirit Stone Selected Combination.

    ● Fixed the issue of the text disappearing and appearing again when you scroll down the screen in the Character Forum.

    ● Fixed the issue of the support character's Teamwork property not being displayed properly in the Colosseum of Infinity.

    ● Fixed the issue of the shield active skill's activation times not being displayed correctly.

    ● Fixed the issue of the wrong color being displayed in the Robin's Anti-crisis UI.

    ● Fixed the issue of the Legendary Player Skin being applied in the thumbnail of the Legendary Player from this week's Scout when the Legendary Player Skin is equipped.

    ● Fixed the issue of the previous server result being appeared in the result pop-up after the Club Match when you move to another server.

    ● You won't receive a message when there's no game money left to be retrieved during the auto retrieval process.

    ● Fixed the issue of the wrong date being displayed in the Trophy at the individual profile.



    5. Next Patch Preview

    ● The voice of the Cat Glayde Skin will be updated on Mar. 7th.
    ※ The price will be changed to the Unique Skin price when the voice is updated on Mar. 7th.
    Users who already have the target skin will have the voice added at no additional cost.

    * Developer's Comment: There will be an overall balancing modification (upgrade) on goalkeepers with the blocking active skill on Mar. 7th update.
     
    Last edited: Feb 26, 2018
  2. RyuSagara

    RyuSagara

    Messages:
    288
    IGN/ID:
    LuffyDono
    Club:
    Solo
    Galaxy:
    Champions
    Colosseum:
    42
    Not much I really care about in this patch. Only thing that really effects me is CoD and CoT changes. Hopefully they don't mess me up too much.
     
  3. DeltaRubee

    DeltaRubee i should probably give up on SS soon

    Messages:
    862
    Location:
    Earth :3
    IGN/ID:
    DeltaRuby
    Club:
    AshesOfDawn
    Galaxy:
    Milky Way
    Colosseum:
    44
    ALL HAIL TO THE LUCIAN BUFFS. not big, but art least they got rid of that cancer calledc Charge Bullet. ill take that 25% improvement gladly over some shit AB recovery. will still be interesting to see on where this will all lead, considering that block GKs are also bound to get improvements so that will also be something to look out for.

    i see bunch of ppl complaining, but this patch is very good with a hint of double sided feelings to it. time to make a rundown

    - club still not being any much fun. sort of a dick move on club suit decision as they could of executed that better than this.

    - QoL is only welcomed for me. like that you can finally dump the tickets in a 10+1 way.

    - Lucian buffs. Do i need to say more? Zibroi getting a buff on another hand, is rather taking a weird step, considering this god knows which his buff and he may become yet even worse PvE wise. Isillia buff sort of weird, but its better than nothing.

    - inbox improvement is nice. bit of an underrated request in the past but im glad they picked up some slack on that as it was needing some improving.

    - replace manager mission, well at least its a step up on making things less annoying to encounter the missions with Sharien rewards that no will ever need in their life

    - sort of confused yet on chat improvements, as its honestly hard to judge for me. stickers for me is meh since its those original SS pleb ones that dont even look as great as Darulos ones...

    - CoD/CoT changes...yet again trials changing when it wasnt too long ago updated. heres hoping it doesnt go worse since i still hadnt got used to the current CoT rotation

    - new stones stats were already kind of known, so i wont comment anything on this asides the fact that ardor one out of all seems somewhat the most significant from the bunch.

    - also somewhat confused on the retry function, guess will have to get my hands onto it later to see on how handy it is
     
  4. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    560
    I really was hoping they'd make club matches retain the location of your "support" character like PVP matches do. If you ever get serious about club matches, then it is annoying as hell to have to manually re-position your support character during every single game to where you want them.

    If PVP matches can "remember" where you placed your support character, then why can't club matches?
     
  5. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    560
    On a positive note, I'm interested in the whole club armor becoming universal. I'm also glad that Losian finally is getting some love. The devs are getting hit pretty hard by the community right now (myself included), but I don't want convey that EVERYTHING they've done is a waste of time. They just could be doing much better in several aspects.
     
    PaxMilitae likes this.
  6. PaxMilitae

    PaxMilitae This world needs more Noa

    Messages:
    2,543
    IGN/ID:
    PaxMilita
    Looks like they want to make the game a more sociable experience and less of a "Hey, we're together on this Club for years but I have no idea who the hell is that one because we're only here for the buffs". Time to start socializing, you guys :)
     
    Shipwrecksos likes this.
  7. Querry

    Querry Champs

    Messages:
    1,655
    IGN/ID:
    Querry
    Wow Lucian got buffed. Tuxedo Mask wannabe is truly looking like a magical girl savior.
     
  8. Cero

    Cero I's different

    Messages:
    54
    IGN/ID:
    Marluxia_Cero
    Galaxy:
    Galaxy
    Colosseum:
    52/ 67/ 37
    So Isillia globaly buffs everyone's active healing which means she'll be getting healed for 55% 3 times, correct?
     
  9. Kirin

    Kirin

    Messages:
    74
    IGN/ID:
    axeangel
    I have been away for a long time, I'm just here to celebrate Magnus EE (sorry guys)
     
    Querry and Shipwrecksos like this.
  10. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    560
    LOL..., he's been loved, EE'd, nerfed, hated, skinned, reskinned, and reskinned again.

    I love Magnus.
     
  11. DeltaRubee

    DeltaRubee i should probably give up on SS soon

    Messages:
    862
    Location:
    Earth :3
    IGN/ID:
    DeltaRuby
    Club:
    AshesOfDawn
    Galaxy:
    Milky Way
    Colosseum:
    44
    its amazing how many buffs lucian has had so far and he is still claimed as bad

    i guess its time to hope the active block skill improvement might make some sort of a difference though i doubt it knowing its for mosts parts one time gimmick
     
    Shipwrecksos likes this.
  12. Shipwrecksos

    Shipwrecksos Bronze

    Messages:
    560
    I have a lvl 70 MSPU Lucian, and I only use him when I need him for COT / COD. For PVP, I think the only viable build for him is a full CR build. So, if you have the perfect team comp, then he can hold his own pretty well.

    I still beat him easily, even with my WW striker, though. He's improved, but he's still not the top-tier GK he used to be. Part of it could be that they keep nerfing PVP healing. All healing GK's have suffered because of that (regardless of stats).
     
  13. Cero

    Cero I's different

    Messages:
    54
    IGN/ID:
    Marluxia_Cero
    Galaxy:
    Galaxy
    Colosseum:
    52/ 67/ 37
    Isillia is like nothing anymore.. mine died to a freaking Lucid bcz she wasn't healing anymore...
     
  14. PaxMilitae

    PaxMilitae This world needs more Noa

    Messages:
    2,543
    IGN/ID:
    PaxMilita
    If you think your Isillia is bad now, have a talk with my Raklet. I'll call it a victory if I manage to reach CL this season.
     
  15. Cero

    Cero I's different

    Messages:
    54
    IGN/ID:
    Marluxia_Cero
    Galaxy:
    Galaxy
    Colosseum:
    52/ 67/ 37
    I find it insulting that they gave Isillia more healing now that it becomes useless overtime. This was the perfect opportunity for them to make her an option to consider and it could've been as simple as giving her 30% DR uppon activating her active instead of that extra heal bs, heck maybe both even if they want her to have her heals so much.

    Still tho, with block GKs being their next "buff" priority, if they actually make my girl Irre an option for the current meta I'm willing to forget this sad excuse for a buff. I just.. really really hope they give her what she needs.
     
    Last edited: Mar 6, 2018
  16. DeltaRubee

    DeltaRubee i should probably give up on SS soon

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    DeltaRuby
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    I want to think that the actual block active GKs will have a overall buff of their cooldowns decreased to make more sense. The 0.5 spirit req is surely nice, but whats the point of it really.

    All of active block GKs have cooldown of 15m, and in nowaday PvP meta, you might not be able to live this long for most parts. Theres one speculation they might do.

    Another theory might be that they could drop something else along their active blocks. They only have pure DR and thats it.

    This is just all of my BS brainstorming though

    Of course then there might be the separate treatment for them, but tomorrow will show on how this plays out.
     
  17. FelliLoss

    FelliLoss

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    FelliLoss
    Assuming a mono dark team since Lucid is 95% of times used in those only.
    If you couldn't bring down a non-healing MonoDark team by the time healing gets useless you weren't gonna win anyway. So don't feel bad about it.
     
  18. Cero

    Cero I's different

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    No I was gonna win, I only needed one more shot and it could've been the weakest shot ever cuz he was at 100 hp. You don't know me or my team so stop acting like you do.
     
    Last edited: Mar 6, 2018
  19. Cero

    Cero I's different

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    Those are some pretty respectable thoughts and yes that would make more sense knowing them and how they like to half ass a lot of the time. Jin will not be saved by a simple global block change nor will Irre buuuut I'd take anything at this point.
     
  20. NEET

    NEET

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    You run chitose, -30% damage from dark damage
    also Ermaltion and PoME isnt good anymore
    you use DM for pen resist

    dont depend on the healing factor to not die, Isillia actally has decent damage reduction already
    you build stack at least 70% more hp buffs, CR stones, and one + defense totem

    i only take average 800-1.3k from lucid double active
    same with daimens
    this is in diamound btw, before anyone said they were non invested
     

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